Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Danger Zone

Postby Dominick » Tue Jan 19, 2016 2:15 am

jorb wrote:
Valkoria wrote:When dumping stuff in the water, whats the range people can fish it up? Or is it world wide.


The currents carry things to the strangest places.


Oh, oh! If we drop parchment in the water, with something written on it - will people be able to randomly find it and read it? :D
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Re: Game Development: The Danger Zone

Postby tempwad » Tue Jan 19, 2016 2:15 am

welcome to the world of battering rams everywhere.
trapped? masturbate.
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Re: Game Development: The Danger Zone

Postby loftar » Tue Jan 19, 2016 2:15 am

Dominick wrote:will people be able to randomly find it and read it? :D

Yes.
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Re: Game Development: The Danger Zone

Postby Smoopadoop » Tue Jan 19, 2016 2:16 am

Dominick wrote:
jorb wrote:
Valkoria wrote:When dumping stuff in the water, whats the range people can fish it up? Or is it world wide.


The currents carry things to the strangest places.


Oh, oh! If we drop parchment in the water, with something written on it - will people be able to randomly find it and read it? :D


Jorb, Loftar, quickly make a ninja update to make a message in a bottle! Like just do it right now and try to slip it into the game at sanic speeb.
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Re: Game Development: The Danger Zone

Postby Redlaw » Tue Jan 19, 2016 2:16 am

oooo why not allow us to place Parchments in wine bottle so we can do the message in a bottle.
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Re: Game Development: The Danger Zone

Postby GladiatoR » Tue Jan 19, 2016 2:17 am

jorb wrote:[*] Battering rams can not be destroyed until 18 hours after build completion, i.e. 6 hours before they can be used.
[*] Battering rams now have a repair time of 8 hours, as in Legacy, rather than 24 hours as we had accidentally made it.
[*] Battering rams can be destroyed 2 hours after repair, i.e. 6 hours before they can be used again.
[*] Thus: Battering rams can always be destroyed 6 hours before they can be used, and never before.


Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.

For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.
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Re: Game Development: The Danger Zone

Postby Jalpha » Tue Jan 19, 2016 2:17 am

loftar wrote:I'm not telling. :)


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Re: Game Development: The Danger Zone

Postby Smoopadoop » Tue Jan 19, 2016 2:18 am

GladiatoR wrote:angry shit


pretty sure this is a nerf to nidbanes
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Re: Game Development: The Danger Zone

Postby DaniAngione » Tue Jan 19, 2016 2:18 am

1. 6-hour ram watch? RIP Hermits

2. What prevents someone from just using slaughter on livestock instead?
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Re: Game Development: The Danger Zone

Postby jorb » Tue Jan 19, 2016 2:19 am

GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.

For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.


Excellent literacy skills. 10/10. Right way to lose my attention.
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