My 2 Cents. -
Please read J&L - I think it could be a viable solution.I like Ladygoo's initial idea on page 3.
LadyGoo wrote:Maybe extend the ram drying time for a few days, within which there would be several windows, when defending players could hit it? + would it be possible to have a smaller hitbox for the ram itself, but bigger hitbox for building it? Or make it passable, like hearthfires when it is invulnerable.
Extending the time period to 2 days and having multiple 4 hour periods where it is bash able.
This will force attackers to keep coming back to the ram to protect it and give defenders multiple windows to destroy.
The 4 hour periods would have gaps of 12 hours meaning it wouldn't be at the same time everyday giving people options to bash even with rl commitments. - this 12 hours then 4 hours (16 hours per rotation) will rotate perfectly to form 3, 4 hour gaps at different parts of the 2 days ( 16 hours x 3 = 48 hours )
Of course the ram will be unbashable for 3, 12 hour periods, but remove the hitbox for the rams while they are unbreakable so the blocking ram with ram issue is resolved and blocking gates.
This will resolve all the issues i have seen pointed out in this thread so far. including the dropping 10 rams every hour because defenders have 3 different times to clean them up. So attackers would have to keep changing what times they turned up to protect the ram depending on what rams were bashed etc.
Please see example below.
PLANT RAM
9pmunbashable - 12 hrs
9ambashable - 4 hrs
1pmunbashable - 12 hrs
1ambashable - 4 hrs
5amunbashable - 12 hours
5pmbashable - 4 hours --- This is would personally be my prime time<< but depending on what your timezone is you would be more viable for the other time periods.
9pmRAM USEABLE
I hope this helps. I noticed you didnt want yes or no answers.
I really like the fishing up items update also.