Vert wrote:When we build a battering ram we choose time when we want to start the siege. The other side of the conflict do not want to fight in this time and trying to avoid battle. If before the siege of the village by a ram parties of the conflict were to take part in several battles in different times it would have increased the chances of defending.
So we build battering ram and after 36 hours come to fight.
The winners can choose time for next battle +18 hours or +6 hours.
Winners of the second battle can choose time for final battle. +9 hours or + 3 hours When The ram will finally ready.
Something like this sounds the best , and I think it is also along the lines of something I suggested in the big siege / kingdoms discussion thread. The only way to make siege fair timewise is to split it into a sort of multiple stage domination / area control phases. The timings suggested above might not be the optimal ones, but perhaps the ram's various components could dry at different rates, leaving several half hour windows open during the drying duration where people can either "tend to it", or sabotage it.
During the half hour you could get a full 10 attempts to hinder or hasten its progress actively, a sort of active action that lasts 10-30 seconds and stops when attacked. Not quite sure how to reconcile the possibility of multiple campers defending the ram from 1-2 members of a small village / hermit camp. Perhaps shorter cast times on the sabotage attempts, or fenced zones that only take 1 attacker or 1 defender. Choose your champions sort of thing.