Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Danger Zone

Postby Minion » Tue Jan 19, 2016 5:28 am

I think there needs to be a distinct difference between RAIDS and SIEGES. A raid should be conducted quickly with little destruction of property or life. Where as a siege should be a prolonged affair with aims to cripple or destroy a villages ability to function. 

I feel a raid should be able to use the previous method of rams. If a village is vigilant they should be able to withstand a raid easily. If a raider is able to access a village with a ram they should have a time frame from the point they enter a village to exit the grounds before receiving SHP damage. This will limit destruction of objects and camping hearth fires.

A siege should involve greater resources, shut down movement from the village via teleportation and allow for greater destruction. With no time limit. It should be a formal declaration. I like the flag options mentioned in other threads.
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Re: Game Development: The Danger Zone

Postby DeadlyPencil » Tue Jan 19, 2016 5:37 am

this update sounds horrible

What is stopping me, from making 12 rams 1 hour apart outside of someones base? they would have to stay up all day long to defend against it.... there is no way to defend an opponent who is willing to make multiple rams. you just continuously make ram after ram until they just quit. This will ruin the game.
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Re: Game Development: The Danger Zone

Postby springyb » Tue Jan 19, 2016 5:50 am

Apparently a player wanting to raid can play every 4 hours or 12 hours straight but a defending village can't?
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Re: Game Development: The Danger Zone

Postby strpk0 » Tue Jan 19, 2016 5:52 am

Last edited by strpk0 on Tue Jan 19, 2016 6:25 am, edited 1 time in total.
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Re: Game Development: The Danger Zone

Postby Lethan23 » Tue Jan 19, 2016 5:53 am

Invincibility abuse will be horrible. Imagine a village that has 2 gates, one north and one south. Raiders build a ram by the wall. wait 12 hours, then build rams right in front of the gates, stopping any villagers from going out, making it impossible for the villagers to go out and destroy the ram by the wall, unless they have some of their characters outside of the village...
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Re: Game Development: The Danger Zone

Postby Vivikus » Tue Jan 19, 2016 5:57 am

I log in after dinner.
An unbreakable ram was placed in front of my gate and now I can't get out of my place.
I guess 'll go do laundry.

update 10/10
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Re: Game Development: The Danger Zone

Postby Avu » Tue Jan 19, 2016 6:07 am

springyb wrote:Apparently a player wanting to raid can play every 4 hours or 12 hours straight but a defending village can't?


Yes because the attackers get to choose this period you imbecile.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: The Danger Zone

Postby DaniAngione » Tue Jan 19, 2016 6:09 am

Well, I really hope that the lack of replies after the first pages means they decided to discuss the change again.
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Re: Game Development: The Danger Zone

Postby Jalpha » Tue Jan 19, 2016 6:12 am

Clovery wrote:how do i get milk from them?


Cows can be milked directly into a barrel.
Time only exists in the presence of mass.

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Re: Game Development: The Danger Zone

Postby sabinati » Tue Jan 19, 2016 6:24 am

DeadlyPencil wrote:this update sounds horrible


it is
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