Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Danger Zone

Postby stya » Tue Jan 19, 2016 6:35 am

venatorvenator wrote:...

Promoting the game should still be more imporant than any of that though.

Well an easy way to promote the game would be to get:

With 2.0 version... :D
Come visit Shadow Trades ~ ~ ~ ~ viewtopic.php?f=55&t=48762
Fishing event right now: viewtopic.php?f=40&t=50245
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Re: Game Development: The Danger Zone

Postby loleznub » Tue Jan 19, 2016 6:36 am

I like having the option of placing 5-7 indestructable rams on the interior of my wall to prevent would-be raiders from gaining entrance to my village.


I'm more surprised the devs rolled back the excellent change to the curio system, but not this one.
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Re: Game Development: The Danger Zone

Postby springyb » Tue Jan 19, 2016 6:46 am

Avu wrote:
springyb wrote:Apparently a player wanting to raid can play every 4 hours or 12 hours straight but a defending village can't?

Yes because the attackers get to choose this period you imbecile.

This hypothetical raider is getting even more ridiculous.

So if a raider magically picks a time when nobody from a village will play, moves over supplies to make 12 rams, builds one every hour or revisits every 4 hours indefinitely, they can raid a village?

The update is probably not the right direction to go but you're clearly missing something to think the hypotheticals provided are realistic examples of how simple this change suddenly made it to raid somebody. Or why somebody willing to put that much effort into it shouldn't have a valid shot at actually raiding.
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Re: Game Development: The Danger Zone

Postby SpidersEverywhere » Tue Jan 19, 2016 6:52 am

Small issue: looks like you don't get discovery for random items from fishing.
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Re: Game Development: The Danger Zone

Postby Chebermech » Tue Jan 19, 2016 7:19 am

jorb wrote:We've been developing for 7 years, and here's what's new.



-1 faith with each update, and i wished this year would be better than the previous... have i been wrong.
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Re: Game Development: The Danger Zone

Postby Haba » Tue Jan 19, 2016 7:36 am

Jävla svenskar. Hur blir ett folk så här hanrejat?


"I mean, what is the worst that could happen...?" ¦]
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Re: Game Development: The Danger Zone

Postby APXEOLOG » Tue Jan 19, 2016 7:38 am

W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Re: Game Development: The Danger Zone

Postby Jalpha » Tue Jan 19, 2016 7:41 am

>everyone complains rams are useless
>rams become useful
>everyone complains
Time only exists in the presence of mass.

Don't listen to your parents.
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Re: Game Development: The Danger Zone

Postby ArvinJA » Tue Jan 19, 2016 8:00 am

Invulnerable rams should obviously be traversable, there should also be some (remote) way for defenders to postpone a ram by a few hours. Other than that I like the update. Remember kids, low player count is a feature, not a bug.
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Re: Game Development: The Danger Zone

Postby pedorlee » Tue Jan 19, 2016 8:42 am

Lots of fixes! Let's see how this works.

I specially like the fishing thing ^^

I wish it were from the begining, that could have been very fun!

Image I fished this lingoberriexD

Image And leather boots!! jajajjajaa

This is so funny! xD
Last edited by pedorlee on Tue Jan 19, 2016 10:14 am, edited 1 time in total.
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