Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 1:54 am

Bowshot125 wrote:Fixes
-----------------------
Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.

Way to take the PvP side Jorb.

Bowshot125: confirmed idiot
Last edited by jordancoles on Tue Mar 15, 2022 7:10 pm, edited 1 time in total.
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Re: Game Development: Death

Postby Bowshot125 » Tue Jan 26, 2016 1:55 am

loftar wrote:
Bowshot125 wrote:Way to take the PvP side Jorb.

Just for the record, we thought this would make more of a game of the whole thing, since it's not impossible to simply escape being aggroed.


So back to who has the most food & water?
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Re: Game Development: Death

Postby pedorlee » Tue Jan 26, 2016 1:55 am

Is it retroactive or it works just with new deads?
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 1:55 am

Bowshot125 wrote:So back to who has the most food & water?

It's clearly not the same thing as in Legacy, at least, given that you can't drink and run simultaneously.

pedorlee wrote:Is it retroactive or it works just with new deads?

You should be able to bury your corpses for some gains, but you won't get the base 30% inheritance from the character creation procedure.
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Re: Game Development: Death

Postby Onep » Tue Jan 26, 2016 1:56 am

I'm disappointed with the lack of tree-related content updates. Moar trees plz. (Good slogan, totally adding it to my sig)

But, I do like what I see here. Good werk!
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Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 1:56 am

What do you mean when you say that you won't see any "immediate" benefits if you bury a body but your characters is stronger than the ancestor?
Last edited by jordancoles on Tue Jan 26, 2016 1:57 am, edited 1 time in total.
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Re: Game Development: Death

Postby cecelia » Tue Jan 26, 2016 1:56 am

jordancoles wrote:
Bowshot125 wrote:Fixes
-----------------------
Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.

Way to take the PvP side Jorb.

Bowshot125: confirmed retard

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Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 1:56 am

Bowshot125 wrote:
loftar wrote:
Bowshot125 wrote:Way to take the PvP side Jorb.

Just for the record, we thought this would make more of a game of the whole thing, since it's not impossible to simply escape being aggroed.


So back to who has the most food & water?


What are you even talking about? You can't even run while drinking lmao.
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Re: Game Development: Death

Postby spawningmink » Tue Jan 26, 2016 1:57 am

@bow its better then who forgot to turn auto hearth on
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Re: Game Development: Death

Postby DaniAngione » Tue Jan 26, 2016 1:57 am

jorb wrote:
  • Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.


Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.
With auto-aggro clients around - and we know they already exist - there's simple no possible way to save yourself from the usual roaming griefer (that kills just for fun regardless of who you are) unless there's a cliff or anything like that. Well, we'll have to see...

Besides that, thank you very very much for the new Death thing! I've always asked for a way to honor the dead and such, and this is amazing :3
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