Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby jorb » Tue Jan 26, 2016 1:57 am

I think it's hard to argue for auto-hearth, given how it has zero gameplay attached to it. A running and drinking competition is arguably more interesting than that, however retarded it may be in itself.
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 1:58 am

jordancoles wrote:What do you mean when you say that you won't see any "immediate" benefits if you bury a body but your characters is stronger than the ancestor?

Well, what burying will do is buff up your stats to the level where they would have been if you had inherited the corresponding total amount directly from the grave-stone. If you've levelled beyond that, you won't get anything further from it. (Except the corresponding LP, I guess.)
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Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 2:00 am

Will there be any penalties if the skeleton or skull are destroyed after being buried? Will you lose your extra inherited stats from them?
Sorry, feeling curious.
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Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 2:00 am

loftar wrote:
jordancoles wrote:What do you mean when you say that you won't see any "immediate" benefits if you bury a body but your characters is stronger than the ancestor?

Well, what burying will do is buff up your stats to the level where they would have been if you had inherited the corresponding total amount directly from the grave-stone. If you've levelled beyond that, you won't get anything further from it. (Except the corresponding LP, I guess.)

Also, if the burial ground is destroyed, you'll loose the stat boost right? Or is it a one-time use that boosts the stats and is decoration afterwards
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Re: Game Development: Death

Postby Dominick » Tue Jan 26, 2016 2:00 am

I buried someone, and I think I crashed the server. Whoops. :oops:
Last edited by Dominick on Tue Jan 26, 2016 2:00 am, edited 1 time in total.
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Re: Game Development: Death

Postby Ethan » Tue Jan 26, 2016 2:00 am

Good update.

It seems like such a standard update compared to your usual updates.

Essentially death is now a 70-40% lp loss. Which I guess is a pretty standard RPG mechanic.

Do have any plans about inheritance around attributes?
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Re: Game Development: Death

Postby venatorvenator » Tue Jan 26, 2016 2:02 am

Added inheritance of character values. You now inherit 30% of your immediate ancestor's stats when inheriting him.
Added Grave Cairn. You may bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
Thus: If you have buried your ancestor entirely you inherit up to 60% of his stats total. Known skills are converted to their LP cost and inherited as LP. If you have already leveled beyond your ancestor when burying him, you receive no immediate benefit from the burial. Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor. Smashing an occupied cairn will destroy the skeleton.

So you removed permadeath?
Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.

This was a problem for how many people exactly?

It's all very disappointing.
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Re: Game Development: Death

Postby Onep » Tue Jan 26, 2016 2:02 am

DaniAngione wrote:
jorb wrote:
  • Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.


Though I really appreciate that one obvious issue with the game is being worked on (even though I'm not one to hunt people but usually the one to port away) I think that it's now the opposite situation.
With auto-aggro clients around - and we know they already exist - there's simple no possible way to save yourself from the usual roaming griefer (that kills just for fun regardless of who you are) unless there's a cliff or anything like that. Well, we'll have to see...

Besides that, thank you very very much for the new Death thing! I've always asked for a way to honor the dead and such, and this is amazing :3


Really though, just hooow much of an issue are marauding murderers? Active player count is pretty slim and if you're outside of the new spawn area, you're pretty safe. I literally haven't seen an unknown soul at my brick wall in months.
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Re: Game Development: Death

Postby Renan » Tue Jan 26, 2016 2:02 am

Can't you just create 1000 alts and make them study, the you kill all the alts and get the lp ?
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Re: Game Development: Death

Postby Bowshot125 » Tue Jan 26, 2016 2:03 am

JordanColes, your insult doesnt really carry any weight coming from someone who kills anyone they meet. ¦]
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