Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 2:09 am

venatorvenator wrote:So you removed permadeath?

Only to the extent that you consider Legacy Haven to not have had permadeath.

rye130 wrote:Why did it take so long to address this when it was an issue many of us brought up within the first two months?

We weren't sure we wanted to fix it this way, but having thought about it a bit more, it seemed reasonable. Quite simply.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Death

Postby Shrapnelx » Tue Jan 26, 2016 2:10 am

Key Fixes
-----------------------
  • Doubled the time it takes to Hearth home or log out, in an attempt to address this problem.


Fuck you bitch-ass complaining raiders..

Other than that stupid as fuck 'fix', love the update.
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Re: Game Development: Death

Postby DaniAngione » Tue Jan 26, 2016 2:11 am

boshaw wrote:You can simply run away. Carry water on yourself.

I do. i mean, honestly - who doesn't? lol

But I'd rather have, for example, running with plate using more stamina ;)


Oh, and my usual question:

does stone used affect grave cairn appearance? Please say yes :3
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: Death

Postby drakon333 » Tue Jan 26, 2016 2:12 am

It would be nice to bury your ancestor with some stuff. I definetely want to bury him with merchants mantle i was awarded for reporting his death. :)
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Re: Game Development: Death

Postby loftar » Tue Jan 26, 2016 2:12 am

DaniAngione wrote:does stone used affect grave cairn appearance? Please say yes :3

Yes. It uses three stone materials, in fact.
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Re: Game Development: Death

Postby jorb » Tue Jan 26, 2016 2:12 am

rye130 wrote:
jorb wrote:I think it's hard to argue for auto-hearth, given how it has zero gameplay attached to it. A running and drinking competition is arguably more interesting than that, however retarded it may be in itself.


Why did it take so long to address this when it was an issue many of us brought up within the first two months?


There is literally no aspect of the game we couldn't work more on. There is not a single system I wouldn't want to improve. Setting the objectively correct priorities has not been, and is not, easy. If there's anything else you feel carries the same weight, feel free to share.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Death

Postby CSPAN » Tue Jan 26, 2016 2:12 am

DaniAngione wrote:
boshaw wrote:You can simply run away. Carry water on yourself.

I do. i mean, honestly - who doesn't? lol

But I'd rather have, for example, running with plate using more stamina ;)


Oh, and my usual question:

does stone used affect grave cairn appearance? Please say yes :3

yes
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Re: Game Development: Death

Postby dvsmasta » Tue Jan 26, 2016 2:13 am

DaniAngione wrote:
boshaw wrote:You can simply run away. Carry water on yourself.

I do. i mean, honestly - who doesn't? lol

But I'd rather have, for example, running with plate using more stamina ;)


Oh, and my usual question:

does stone used affect grave cairn appearance? Please say yes :3


Running with plate use more stamina +1

Also, the logoff time doubled kinda sucks switching chars now even more than before :)
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Re: Game Development: Death

Postby Dominick » Tue Jan 26, 2016 2:13 am

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Re: Game Development: Death

Postby Yksare » Tue Jan 26, 2016 2:14 am

Uhm.
I died like 3 days ago, and already inherited (before update).
does this update has any influence on my new character?
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