Game Development: Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: Death

Postby jordancoles » Tue Jan 26, 2016 2:16 am

Last world we had autoagro and autohearth
Agro could be done anywhere on screen with no line of sight and autohearth had no timer

Autohearth was given a 5 second timer, but autoagro still had no line of sight or agro distance
This was in favor of the raiders, and yes it did turn into a run fest and came down to who had the most food/water

This world however we have an agro distance of like 15 tiles, and line of sight. You could be standing 2 tiles from a person but if a tree or LITERALLY ANYTHING blocks the direct agro line it will not work.
Autohearth is 5 seconds and it begins the second someone enters the screen

A raider can reach a person if they enter render on sprint speed, have nothing in their way, and know that the person is standing there.
This is IMPOSSIBLE in any real situation.

5 seconds is not enough time to hear the borka, check your map, head in their direction and get line of sight.
It's just not possible.

If you think that autohearth in Hafen is balanced and a good mechanic then you are actually full-on retarded and I feel sorry for you and the people in your life who have to deal with your ass-backwards logic on a daily basis
Last edited by jordancoles on Tue Jan 26, 2016 2:22 am, edited 1 time in total.
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Re: Game Development: Death

Postby DaniAngione » Tue Jan 26, 2016 2:16 am

loftar wrote:
DaniAngione wrote:does stone used affect grave cairn appearance? Please say yes :3

Yes. It uses three stone materials, in fact.


Awww, sweet. Would it be too much to ask which order affects which part? Though I assume 1st is main slab, 2nd is head stone and 3rd are the small stones on the ground?
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Re: Game Development: Death

Postby jorb » Tue Jan 26, 2016 2:17 am

Yksare wrote:Uhm.
I died like 3 days ago, and already inherited (before update).
does this update has any influence on my new character?


You can bury the skeleton and skull of your ancestor to potentially get some stats back.
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Re: Game Development: Death

Postby Airless » Tue Jan 26, 2016 2:17 am

I'm Airless, and I approve this patch.
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Re: Game Development: Death

Postby jorb » Tue Jan 26, 2016 2:17 am

DaniAngione wrote:
loftar wrote:
DaniAngione wrote:does stone used affect grave cairn appearance? Please say yes :3

Yes. It uses three stone materials, in fact.


Awww, sweet. Would it be too much to ask which order affects which part? Though I assume 1st is main slab, 2nd is head stone and 3rd are the small stones on the ground?


1st is head stone, 2nd is the ground slab, and 3rd are the stones.
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Re: Game Development: Death

Postby venatorvenator » Tue Jan 26, 2016 2:17 am

loftar wrote:
venatorvenator wrote:So you removed permadeath?

Only to the extent that you consider Legacy Haven to not have had permadeath.


I do. Non-transferable LP was one of the most interesting things for me in this world.
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Re: Game Development: Death

Postby DaniAngione » Tue Jan 26, 2016 2:18 am

jorb wrote:1st is head stone, 2nd is the ground slab, and 3rd are the stones.


Great, thanks!
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W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: Death

Postby Redlaw » Tue Jan 26, 2016 2:19 am

Image

Soon we can see places like this again lol.
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Re: Game Development: Death

Postby strpk0 » Tue Jan 26, 2016 2:20 am

venatorvenator wrote:
loftar wrote:
venatorvenator wrote:So you removed permadeath?

Only to the extent that you consider Legacy Haven to not have had permadeath.


I do. Non-transferable LP was one of the most interesting things for me in this world.


What do you mean non-transferable? I hope you realize if you bury someone else's body you won't get anything from it, the person's heir will instead.
Unless you're talking about being able to regain lp, I guess. Still don't see how this is a bad thing.
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Re: Game Development: Death

Postby Yksare » Tue Jan 26, 2016 2:22 am

jorb wrote:
Yksare wrote:Uhm.
I died like 3 days ago, and already inherited (before update).
does this update has any influence on my new character?


You can bury the skeleton and skull of your ancestor to potentially get some stats back.


but i have no chance to get initial 30%?
ok. than i do hate this update. )
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