Game Development: Slingshot

Announcements about major changes in Haven & Hearth.

Re: Game Development: Slingshot

Postby Shrapnelx » Wed Jan 27, 2016 9:13 pm

loftar wrote:
Shrapnelx wrote:Using Ambers/Purus Client, both freeze.

So is it reproducible on the default client?


Negative, default client works just fine.
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Re: Game Development: Slingshot

Postby loftar » Wed Jan 27, 2016 9:14 pm

Then I can only suggest you take it up with the client author instead.
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Re: Game Development: Slingshot

Postby Shrapnelx » Wed Jan 27, 2016 9:16 pm

loftar wrote:Then I can only suggest you take it up with the client author instead.


Rodger that batman, ONWARDS TO THE CLIENT AUTHOR!

Love the slings though, stoning animals to death is now possible. :twisted:
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Re: Game Development: Slingshot

Postby Kaios » Wed Jan 27, 2016 9:17 pm

jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.


Very important question, does this effect snowballs!?
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Re: Game Development: Slingshot

Postby Saigetsu » Wed Jan 27, 2016 9:17 pm

Added an experience.


New lore, right?
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Re: Game Development: Slingshot

Postby DaniAngione » Wed Jan 27, 2016 9:17 pm

Oh my gosh, you two!

Allow me to say that I loved the sling animation, kudos for it!

I was so eager like "Will it spin while aiming? Please, tell me it will spin while aiming..."

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Re: Game Development: Slingshot

Postby Ethan » Wed Jan 27, 2016 9:32 pm

jorb wrote:We've been developing, and here's what's new.

[*] Nidbanes now wait until they've seen their target taking an action (walking, or whatever) before they attack.
[*] Nidbanes now, when they are the aggressor, attack one-by-one.
[*] If you attack a Nidbane who is waiting for a particular target, and there are other Nidbanes in the area, waiting for that same target, all Nidbanes waiting for the target will attack you.
[*] Thus: The idea is that if the target fights the Nidbanes by being attacked by them, he only has to fight them in sequence, but if you instead try to pick them off one by one by attacking them, they will all aggro.
[*] Nidbanes sent to avenge a murder are now weaker the more proper a burial the victim has received, as suggested here.[/list]

Small Fixes
-----------------------
  • Cheese now becomes Generic Gouda in 72RL hours, rather than 48, fixing this.
Enjoy!




Great stuff.
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Re: Game Development: Slingshot

Postby Amanda44 » Wed Jan 27, 2016 9:42 pm

Kaios wrote:
jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.


Very important question, does this effect snowballs!?


:lol: - you and I need to have a snowball fight, the girls won't play with me ... well I think V would but we don't have snow nearby and Jorb has made it so I can't give them some of mine - (pls Jorb let me separate them) - and animals don't respond, I haven't tried any that may hurt me tho, lol, or get snowfaces ... :(

I want to play snowballs! :D
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Re: Game Development: Slingshot

Postby APXEOLOG » Wed Jan 27, 2016 9:44 pm

jorb wrote:Added an experience.

I spend 5 minutes trying to understand what this means.
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Re: Game Development: Slingshot

Postby jorb » Wed Jan 27, 2016 9:47 pm

APXEOLOG wrote:
jorb wrote:Added an experience.

I spend 5 minutes trying to understand what this means.

... ? I added a Lore event.
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