Game Development: Slingshot

Announcements about major changes in Haven & Hearth.

Re: Game Development: Slingshot

Postby Amanda44 » Wed Jan 27, 2016 9:47 pm

^^ The things that you do that give you experience points ... like lifting a log, sitting down, etc ... or had you figured it out? :)

Edit; ninja'd. :D
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Slingshot

Postby Amberto » Wed Jan 27, 2016 9:49 pm

Amanda44 wrote:
Kaios wrote:
jorb wrote:[*] Range on ranged weapons is now determined by the weapons' Essence, used to be Vitality.


Very important question, does this effect snowballs!?


:lol: - you and I need to have a snowball fight, the girls won't play with me ... well I think V would but we don't have snow nearby and Jorb has made it so I can't give them some of mine - (pls Jorb let me separate them) - and animals don't respond, I haven't tried any that may hurt me tho, lol, or get snowfaces ... :(

I want to play snowballs! :D


I have a village on the pick of a mountain, if someone want some snow I can pick my shovel right now. But the q60-60-60 is mine for personal use. :twisted:
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Re: Game Development: Slingshot

Postby Amanda44 » Wed Jan 27, 2016 9:52 pm

Amberto wrote:
Amanda44 wrote:
Kaios wrote:
Very important question, does this effect snowballs!?


:lol: - you and I need to have a snowball fight, the girls won't play with me ... well I think V would but we don't have snow nearby and Jorb has made it so I can't give them some of mine - (pls Jorb let me separate them) - and animals don't respond, I haven't tried any that may hurt me tho, lol, or get snowfaces ... :(

I want to play snowballs! :D


I have a village on the pick of a mountain, if someone want some snow I can pick my shovel right now. But the q60-60-60 is mine for personal use. :twisted:


:lol: 8-) - does it make harder snowballs or give you better aim though? :P
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Slingshot

Postby Amberto » Wed Jan 27, 2016 9:55 pm

Amanda44 wrote:
Amberto wrote:
Amanda44 wrote:
:lol: - you and I need to have a snowball fight, the girls won't play with me ... well I think V would but we don't have snow nearby and Jorb has made it so I can't give them some of mine - (pls Jorb let me separate them) - and animals don't respond, I haven't tried any that may hurt me tho, lol, or get snowfaces ... :(

I want to play snowballs! :D


I have a village on the pick of a mountain, if someone want some snow I can pick my shovel right now. But the q60-60-60 is mine for personal use. :twisted:


:lol: 8-) - does it make harder snowballs or give you better aim though? :P

Don't make any noticeable difference, I was just kidding.
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Re: Game Development: Slingshot

Postby Forau » Wed Jan 27, 2016 9:57 pm

jorb wrote:[*] Nidbanes now wait until they've seen their target taking an action (walking, or whatever) before they attack.
[*] Nidbanes now, when they are the aggressor, attack one-by-one.

So good, but so late...

P.S.
Really, if your beсame inheritor and buried the skeleton, you could returned a little more 1/4LP of that you spent on the deceased parent.
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Re: Game Development: Slingshot

Postby loleznub » Wed Jan 27, 2016 10:14 pm

When will you be reverting changes back to the good curio system?
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Re: Game Development: Slingshot

Postby Archiplex » Wed Jan 27, 2016 10:30 pm

this is a good update

although i will be waiting more, i'm not sure if the changes so far are enough- not sure what the right direction in gameplay would be though i could always make a big thread on some concepts about the game that i agree/disagree/think need to be looked at

one of my concerns has to do with the entire formula for infinite progression in general
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Slingshot

Postby venatorvenator » Wed Jan 27, 2016 10:31 pm

loftar wrote:
DaniAngione wrote:And can we get an idea of how much is it weakened?

From the default of 1.2 the murderer's stats, it goes down to 0.8 if both the skeleton and skull are buried, and 1.0 if only one of them.

Meaning the nidbane difference between murder and battery are now just 0.2 of the perpertrator's stats. Why would anyone choose to just knock someone out instead of killing them? DaniAngione's desecration idea makes more sense to me.
Xcom wrote:Most good things last only a short time
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Re: Game Development: Slingshot

Postby dafels » Wed Jan 27, 2016 10:36 pm

venatorvenator wrote:
loftar wrote:
DaniAngione wrote:And can we get an idea of how much is it weakened?

From the default of 1.2 the murderer's stats, it goes down to 0.8 if both the skeleton and skull are buried, and 1.0 if only one of them.

Why would anyone choose to just knock someone out instead of killing them?.

So they would get 2 day scents instead of 9 day nidbane spam?
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Re: Game Development: Slingshot

Postby Redlaw » Wed Jan 27, 2016 10:41 pm

Nice update, trule with ill ever have time to try it out lol.
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