Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby Astarisk » Thu Feb 04, 2016 12:53 am

I don't feel good about those caps, they feel low and easily achievable in a quick enough manner. Makes it seem like the next world would need to be even shorter than this one. Though I do hope you remember to balance mining with that, because if stre is capped at 200, there will be a lot of un-minable stuff.
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Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 12:54 am

Lets face it guys, this world is uninviting, and fucked up, whether its the mapgen, or stone and ore qualities. This is what needs to be done. Better it now than a year from now.

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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 12:54 am

overtyped wrote:I think there is more to this reset than just a new map regen.
There are so many changes, like the ones in regards to the permadeath change, that a new shiny map is needed to bring people in.
Also the messed up ore.

Not to mention the map size.
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Re: Game Development: Prelude

Postby DaniAngione » Thu Feb 04, 2016 12:54 am

Well, it seems the tale of New Thotoshire is coming to an end...
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Re: Game Development: Prelude

Postby Kaios » Thu Feb 04, 2016 12:55 am

You guys are idiots, when the metal quality change happened I told you to do a rollback and you didn't. Now you have players saying "BUT THE METAL QUALITY HERP DA DERP" even though I bet they are the same players who advocated for NOT rolling back during that incident.
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Re: Game Development: Prelude

Postby CSPAN » Thu Feb 04, 2016 12:56 am

Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 12:56 am

CSPAN wrote:Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?

Is there anything in particular that you feel the current tutorial quests don't cover that they should?
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 12:57 am

loftar wrote:
CSPAN wrote:Jorb, Loftar, in the next few weeks will you iron out a more detailed "tutorial"?

Is there anything in particular that you feel the current tutorial quests don't cover that they should?


Yes, a bunch of things. They aren't anywhere near finished.
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Re: Game Development: Prelude

Postby jorb » Thu Feb 04, 2016 12:58 am

Kaios wrote:You guys are idiots, when the metal quality change happened I told you to do a rollback and you didn't. Now you have players saying "BUT THE METAL QUALITY HERP DA DERP" even though I bet they are the same players who advocated for NOT rolling back during that incident.


The metal change is one consideration among many. Devs suck, I know, and accept that.
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Re: Game Development: Prelude

Postby qawrad » Thu Feb 04, 2016 12:58 am

last 100 players leave :D
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