Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby Bowshot125 » Thu Feb 04, 2016 12:49 am

THE DAY OF RECKONING HAS ARRIVED!! SCOTTY RING THE BELLS!!!!!
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Re: Game Development: Prelude

Postby DaniAngione » Thu Feb 04, 2016 12:49 am

RAGNAROK!

I want frost giants spreading doom!
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 12:49 am

Kaios wrote:Well you've done nothing for siege

jorb wrote:we have some ideas related to the reset which affect siege
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Re: Game Development: Prelude

Postby boshaw » Thu Feb 04, 2016 12:50 am

jorb wrote:What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.


what exactly happens if i have 200 of a stat or 200 quality item and downgrade or trade it a free status player? Does it get downgraded to 50 or does the free player only get the benefit of the quality/stats up to 50 and the remaining 150 does nothing?


Also is this an implicit fix to palibashing permanently? or will things be adjusted?
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Re: Game Development: Prelude

Postby bmjclark » Thu Feb 04, 2016 12:52 am

jorb wrote:What we want to do instead is to, rather than limit player time spent in the game, limit player ability. We, thus, want to introduce three ingame levels of level caps to both player stats and qualities -- 50, 125, and 200 -- corresponding to free play, verified account, and subscribed account.


So am i to understand that palibashing won't be a thing since our strength will be capped at 200?
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Re: Game Development: Prelude

Postby Kaios » Thu Feb 04, 2016 12:52 am

loftar wrote:
Kaios wrote:Well you've done nothing for siege

jorb wrote:we have some ideas related to the reset which affect siege


Siege system should be tested in a world that is already dying, not a fresh world where players will spend tons of time setting up all their shit again just so they can get to the point of testing it out and if it ends up fucking players over, then what?
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 12:52 am

boshaw wrote:what exactly happens if i have 200 of a stat or 200 quality item and downgrade or trade it a free status player? Does it get downgraded to 50 or does the free player only get the benefit of the quality/stats up to 50 and the remaining 150 does nothing?

The idea right now is that stats are temporarily debuffed when lacking a subscription, until the account is subscribed again. We've considered both debuffing them down to the default or to some higher value than that for having once had a subscription. Feel free to opine.

boshaw wrote:Also is this an implicit fix to palibashing permanently? or will things be adjusted?

Still considering that.
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Re: Game Development: Prelude

Postby overtyped » Thu Feb 04, 2016 12:52 am

loftar wrote:
Kaios wrote:Well you've done nothing for siege

jorb wrote:we have some ideas related to the reset which affect siege

I think there is more to this reset than just a new map regen.
There are so many changes, like the ones in regards to the permadeath change, that a new shiny map is needed to bring people in.
Also the messed up ore.
Last edited by overtyped on Thu Feb 04, 2016 12:53 am, edited 1 time in total.
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Re: Game Development: Prelude

Postby lachlaan » Thu Feb 04, 2016 12:53 am

Eemerald wrote:but we just terraformed our area ;(


Bwahahaha, me as well Emerald xD Perhaps we could get a nice terraforming vehicle to help people in the new world >.> But if not, ah well. As long as you guys aren't being pressured into this, and as long as a fresh world will help test more aspects of the new siege system to come in all phases of a world.
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Re: Game Development: Prelude

Postby viniciusxpb » Thu Feb 04, 2016 12:53 am

so... you loose everything? Damm....
3 weeks gonne
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