Game Development: Riff-Rafts

Announcements about major changes in Haven & Hearth.

Re: Game Development: Riff-Rafts

Postby banok » Tue Feb 23, 2016 1:40 am

jorb wrote:[*] Castle Doctrine now only applies to active Personal Claims.

Pan_w_okularach wrote:Image

HasseKebab wrote:It's not bug abuse, you are allowed to aggro on claim


Ok maybe not nuke worthy, but they did abuse this multiple times to kill people instead of reporting it to JLo.

And I didn't even get a pink cape :(
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Re: Game Development: Riff-Rafts

Postby infectedking » Tue Feb 23, 2016 1:41 am

loftar wrote:Not sure if sarcastic or if the slotting system in Salem is appreciated.

the slotting system isn't too bad in Salem, but it seems your content for this game is just copied and pasted directed from salem but claiming it as "Hafen" when it isn't just Salem 2.0
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Re: Game Development: Riff-Rafts

Postby jorb » Tue Feb 23, 2016 1:43 am

infectedking wrote:
loftar wrote:Not sure if sarcastic or if the slotting system in Salem is appreciated.

the slotting system isn't too bad in Salem, but it seems your content for this game is just copied and pasted directed from salem but claiming it as "Hafen" when it isn't just Salem 2.0


I don't think we've copypasta'd anything, but, meh, pointless discussion, so, whatever.
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Re: Game Development: Riff-Rafts

Postby Amanda44 » Tue Feb 23, 2016 1:43 am

jorb wrote: A couple of things on the list could perhaps be: tamed horses, trolls, iterate on fishing, drinks, slotting system for equipment, improve on combat system.

And four poster beds ...

Yep, sounds good. :)

Looking forward to tamed horses! Any chance of having some black ones?

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Re: Game Development: Riff-Rafts

Postby jordancoles » Tue Feb 23, 2016 1:44 am

azrid wrote:>iterate on fishing
Here is hoping you are considering fish/shellfish traps as they can be constructed easily with sticks irl.

viewtopic.php?f=48&t=47002&p=612964#p612964
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Re: Game Development: Riff-Rafts

Postby Dominick » Tue Feb 23, 2016 1:45 am

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Last edited by Dominick on Tue Feb 23, 2016 1:46 am, edited 1 time in total.
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Re: Game Development: Riff-Rafts

Postby smileyguy4you » Tue Feb 23, 2016 1:45 am

Amanda44 wrote:I grow them in my garden borders at home, mixed in with the flowers, lol, they smell lovely as well as taste lovely.


chives rock! i hope there are going to be new recipes that require em :)
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Re: Game Development: Riff-Rafts

Postby infectedking » Tue Feb 23, 2016 1:45 am

jorb wrote:I don't think we've copypasta'd anything, but, meh, pointless discussion, so, whatever.

Image

Not even the map gen type? you sure jorb? you sure? cause seems kinda bullshitting to me.


EDIT: Dirt Roads, hollow logs/stumps, even most animals and everything, all hotkeys are same in every way. next argument?
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Re: Game Development: Riff-Rafts

Postby jorb » Tue Feb 23, 2016 1:49 am

infectedking wrote:Not even the map gen type?


Nope. Very much not. The map gen is in fact entirely rewritten.

It is however true that we built the foundational systems for Salem, so you'd be right in that there are similarities between the games.

Again: Pointless discussion. There are lots of similarities and differences, and our experiences from building that game are certainly a part of us now. Call it whatever floats your boat, I don't care.
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Re: Game Development: Riff-Rafts

Postby Rance-sama » Tue Feb 23, 2016 1:49 am

Similar design doesn't mean copy and pasted code.
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