Game Development: Riff-Rafts

Announcements about major changes in Haven & Hearth.

Re: Game Development: Riff-Rafts

Postby banok » Tue Feb 23, 2016 1:49 am

You weren't just paying for cosmetics in salem, you had clothing with better/more slots in your shop than anything you could make ingame. :?

as long as its just vanity this time, then great.
User avatar
banok
 
Posts: 656
Joined: Tue Jan 26, 2010 3:59 am
Location: London

Re: Game Development: Riff-Rafts

Postby Amanda44 » Tue Feb 23, 2016 1:53 am

smileyguy4you wrote:
Amanda44 wrote:I grow them in my garden borders at home, mixed in with the flowers, lol, they smell lovely as well as taste lovely.


chives rock! i hope there are going to be new recipes that require em :)

There just has to be! :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6491
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Riff-Rafts

Postby infectedking » Tue Feb 23, 2016 1:55 am

banok wrote:You weren't just paying for cosmetics in salem, you had clothing with better/more slots in your shop than anything you could make ingame. :?

as long as its just vanity this time, then great.

Just wait for it
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
User avatar
infectedking
 
Posts: 1472
Joined: Sat Dec 08, 2012 4:59 am

Re: Game Development: Riff-Rafts

Postby Kaios » Tue Feb 23, 2016 2:13 am

infectedking wrote:Not even the map gen type? you sure jorb? you sure? cause seems kinda bullshitting to me.

EDIT: Dirt Roads, hollow logs/stumps, even most animals and everything, all hotkeys are same in every way. next argument?


to be fair though pretty much every "original" idea in Salem like equipment slots etc. were all suggested for Haven long before Salem was even thought of and aren't really new to most games anyways

and lol the terrain drawn by the same guy looks similar? gee whiz
User avatar
Kaios
 
Posts: 8703
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Riff-Rafts

Postby azrid » Tue Feb 23, 2016 2:14 am

loftar wrote:Not sure if sarcastic or if the slotting system in Salem is appreciated.

It adds depth to the game and equipment system. I like it.
Image
Image
User avatar
azrid
 
Posts: 3091
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Riff-Rafts

Postby loftar » Tue Feb 23, 2016 2:25 am

Onep wrote:Underwhelming/10

I must wonder what kind of expectations you're having on us. Is it underwhelming if not every update is completely world-changing? Would you prefer it if we simply just held back all new developments we made and released them all every month instead, just so that each update post takes longer to read?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Riff-Rafts

Postby DaniAngione » Tue Feb 23, 2016 2:28 am

loftar wrote:
Onep wrote:Underwhelming/10

I must wonder what kind of expectations you're having on us. Is it underwhelming if not every update is completely world-changing? Would you prefer it if we simply just held back all new developments we made and released them all every month instead, just so that each update post takes longer to read?


Or maybe two updates per day so we would've got the first half of the Raft earlier today? ¦]
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Riff-Rafts

Postby infectedking » Tue Feb 23, 2016 2:31 am

Kaios wrote:to be fair though pretty much every "original" idea in Salem like equipment slots etc. were all suggested for Haven long before Salem was even thought of and aren't really new to most games anyways

and lol the terrain drawn by the same guy looks similar? gee whiz

So many of their updates and "new content" is literally just inputting Salem mechanics/objects legit

loftar wrote:I do have to say, though, that while I see the problems with the ram destruction thing, I am left wondering why this wasn't a problem in Salem, where Trials by Fire had almost the exact same mechanic, only they were even only destructible 4 hours in advance.

viewtopic.php?f=39&t=46398&p=603221&hilit=Salem#p603221

They're just implementing Salem mechanics/items or whatever and then when confronted, denies it. Seriously?
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
User avatar
infectedking
 
Posts: 1472
Joined: Sat Dec 08, 2012 4:59 am

Re: Game Development: Riff-Rafts

Postby DaniAngione » Tue Feb 23, 2016 2:34 am

Are we really getting all this sudden hate-wave because of one note and some assumptions? :P

I mean, to hell with it all, then. The creator of Pong should sue everyone for copying his idea of videogames.
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Riff-Rafts

Postby boshaw » Tue Feb 23, 2016 2:36 am

Note to self, don't try to fire catapult after loading it onto a raft.
User avatar
boshaw
 
Posts: 1538
Joined: Tue Jun 01, 2010 10:22 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], Yandex [Bot] and 92 guests