Game Development: Mandrake Weather

Announcements about major changes in Haven & Hearth.

Game Development: Mandrake Weather

Postby jorb » Thu Feb 25, 2016 2:15 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added Mandrake Roots. Nidbanes now require Mandrake Roots instead of "Deep Fouls". Mandrake Roots are relatively common, and can be found on two forest terrains, one grass terrain, and near graves.
  • Shovels now dig multiple units of soil per dig action when using Surveys. Wood shovels dig a base value of 2 units of soil per action, and metal shovels dig a base value of 4 units, and both are modified by quality. Do note that a single tile will never be dug for more units of soil than to the height level you're aiming for. You're welcome.
  • Re-added Horizon meter. It's not really necessary, but I missed the ambience. UPDATE YOUR CLIENTS!
  • If your Nicks & Knacks wound grows too big, it might split off to some Scrapes & Cuts instead, which heal slower.
  • Added Yarrow. Yarrow can be applied to Nicks & Knacks and Scrapes & Cuts to heal them for some amount. Yarrow can be found on four grass terrains.
  • Added Cold Compress. Cold Compress' can be applied to Swollen Bumps and Concussions to heal them over time for some amount.

Key Fixes
-----------------------
  • You can no longer build walls on the claims of others -- without permission -- not even as a crime. We couldn't think of a single interesting interaction that results from being able to perform this particular act of vandalism, so out it goes.
  • Soak on walls now increases linerarly from zero to full over the course of 48RL hours.
  • Villages no longer require Brimstone.
  • Private claims without presence are now significantly easier to bash.
  • The Owner has to see a personal claim in order for it to become activated after its initial loadup phase. This to prevent "fire and forget" private claims.
  • Resource nodes can no longer be claimed using Private Claims. This does nothing for already claimed resources.

Small Fixes
-----------------------
  • Reduced cost of Display Sign, as suggested here.
  • Increased base LP on Edelweiß from 4000 to 8000.

Enjoy!
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

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Re: Game Development: Mandrake Weather

Postby Bowshot125 » Thu Feb 25, 2016 2:16 am

Here we go!
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Re: Game Development: Mandrake Weather

Postby DDDsDD999 » Thu Feb 25, 2016 2:17 am

ImageIt's a fukken good soak mechanic
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Re: Game Development: Mandrake Weather

Postby Redlaw » Thu Feb 25, 2016 2:18 am

This looks nice over all, really nice over all.
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Re: Game Development: Mandrake Weather

Postby NaoWhut » Thu Feb 25, 2016 2:18 am

what does brimstone do now?
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Re: Game Development: Mandrake Weather

Postby Onep » Thu Feb 25, 2016 2:18 am

Dank posts aside, I feel like this is a pretty good update.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Mandrake Weather

Postby trinh » Thu Feb 25, 2016 2:19 am

Thanks :)
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w9 - Hermit - Village of Luna and Mares
w10 - Hermit - no village so far!
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Re: Game Development: Mandrake Weather

Postby mamotromico » Thu Feb 25, 2016 2:19 am

[*] Private claims without precense are now significantly easier to bash.
[*] The Owner has to see a personal claim in order for it to become activated after its initial loadup phase. This to prevent "fire and forget" private claims.
[*] Resource nodes can no longer be claimed using Private Claims. This does nothing for already claimed resources.[/list]


Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it
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Re: Game Development: Mandrake Weather

Postby Longshanks87 » Thu Feb 25, 2016 2:19 am

Excellent additions and changes ^^
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Re: Game Development: Mandrake Weather

Postby jorb » Thu Feb 25, 2016 2:20 am

mamotromico wrote:Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it


Private claims seemed too cheap and throwaway for what you were getting, quite simply.
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

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