Game Development: Mandrake Weather

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mandrake Weather

Postby Ethan » Thu Feb 25, 2016 2:20 am

What a strange update, almost like it was influenced by the community opinion.

Can't complain about any of those changes. Well done.
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Re: Game Development: Mandrake Weather

Postby sabinati » Thu Feb 25, 2016 2:20 am

good update, thanks
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Re: Game Development: Mandrake Weather

Postby NeoBasilisk » Thu Feb 25, 2016 2:20 am

jorb wrote:[*] Villages no longer require Sulphur.

assuming this means brimstone praise jebus
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Re: Game Development: Mandrake Weather

Postby loftar » Thu Feb 25, 2016 2:21 am

NaoWhut wrote:what does brimstone do now?

Well, let's just say at least that adding it as a cost for villages was just an "aside" to begin with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Mandrake Weather

Postby Audiosmurf » Thu Feb 25, 2016 2:21 am

jorb wrote:
mamotromico wrote:Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it


Private claims seemed too cheap and throwaway for what you were getting, quite simply.


It was far too easy to just chain mirkwoods and claim every single thing you found, you're not wrong.
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NORMALIZE IT
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Re: Game Development: Mandrake Weather

Postby HurlyBurly » Thu Feb 25, 2016 2:21 am

Was it intentional that we can just walk up cliffs now?
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Re: Game Development: Mandrake Weather

Postby sabinati » Thu Feb 25, 2016 2:22 am

jorb wrote:[*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.


how does this effect pre-patch existing walls?
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Re: Game Development: Mandrake Weather

Postby jorb » Thu Feb 25, 2016 2:23 am

HurlyBurly wrote:Was it intentional that we can just walk up cliffs now?


No. Fixing.
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Re: Game Development: Mandrake Weather

Postby jorb » Thu Feb 25, 2016 2:24 am

sabinati wrote:
jorb wrote:[*] Soak on walls now increases linerarly from zero to full over the course of 48RL hours.


how does this effect pre-patch existing walls?


Inputting their age to the new formula, quite simply.
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Re: Game Development: Mandrake Weather

Postby overtyped » Thu Feb 25, 2016 2:25 am

jorb wrote:
mamotromico wrote:Jorb can you give a bit of insight on those changes?

It's a big thing, I'm curious why you decided for it


Private claims seemed too cheap and throwaway for what you were getting, quite simply.

you are a little late though, all the good resources are claimed. I claimed my 4th salt right before server went down.
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