Game Development: Colorful Troll

Announcements about major changes in Haven & Hearth.

Re: Game Development: Colorful Troll

Postby Mistmonk » Thu Mar 10, 2016 1:54 am

Image
Intended blueness, or just because of my trash gpu? (integrated intel hd 3000 for reference)
Not sure wood types, maybe it was walnut on the tower?


Trolls are back, looks like my career as a miner is over ;|
Anyway, good stuffs again.
Mistmonk
 
Posts: 27
Joined: Fri Dec 02, 2011 5:22 am

Re: Game Development: Colorful Troll

Postby Tamalak » Thu Mar 10, 2016 1:54 am

Stop trying to completely dissect trolls before you even see one and DIE LIKE A MAN
Tamalak
 
Posts: 874
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: Colorful Troll

Postby LittleJohn » Thu Mar 10, 2016 1:55 am

What about the "peaceful miners'? Add for them (and for me) option, for example, that after digging a troll is a "sleepy" for several seconds (can not move or attack) or something plz.
User avatar
LittleJohn
 
Posts: 42
Joined: Wed Jun 15, 2011 2:16 pm

Re: Game Development: Colorful Troll

Postby Tacheron » Thu Mar 10, 2016 1:56 am

smileyguy4you wrote:so just to double check they wont naturally exist in cave systems, they will appear from mined squares like in the past? trolls that is


There's no difference now. Mined out squares are cave tiles. Lower cave levels have cave systems.
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Tacheron
 
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Colorful Troll

Postby Ozzy124 » Thu Mar 10, 2016 1:56 am

LittleJohn wrote:What about the "peaceful miners'? Add for them (and for me) option, for example, that after digging a troll is a "sleepy" for several seconds (can not move or attack) or something plz.


lol if you died on your shitty char a troll would be a better reward, anyways - welcome to haven and hearth
Ozzy124
 
Posts: 90
Joined: Sat Feb 20, 2016 4:41 pm

Re: Game Development: Colorful Troll

Postby smileyguy4you » Thu Mar 10, 2016 1:56 am

Tacheron wrote:
smileyguy4you wrote:so just to double check they wont naturally exist in cave systems, they will appear from mined squares like in the past? trolls that is


There's no difference now. Mined out squares are cave tiles. Lower cave levels have cave systems.


dont think you got my question bud
smileyguy4you
 
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Colorful Troll

Postby Delamore » Thu Mar 10, 2016 2:02 am

Did anyone ever fight a troll without cheesy tactics in old haven?
User avatar
Delamore
 
Posts: 1212
Joined: Mon Jul 13, 2009 9:11 am

Re: Game Development: Colorful Troll

Postby Vigilance » Thu Mar 10, 2016 2:03 am

No, not to my knowledge. Oppknocks counts as a cheesy tactic?
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Game Development: Colorful Troll

Postby Raffeh » Thu Mar 10, 2016 2:04 am

nice update :) mm trolls be interesting to see what separate loot they give :)
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 656
Joined: Sun Jul 17, 2011 12:16 pm

Re: Game Development: Colorful Troll

Postby Vigilance » Thu Mar 10, 2016 2:05 am

(5:51:26 PM) Vigilance: loftar tell me about these trolls
(5:51:35 PM) Vigilance: how many different troll accessories are there
(5:51:43 PM) Vigilance: can i play mr potato troll with all of them

:cry:
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Patjx, Pyro, Python-Requests [Bot], Yandex [Bot] and 24 guests