Game Development: Convenient Salve

Announcements about major changes in Haven & Hearth.

Re: Game Development: Convenient Salve

Postby sabinati » Wed Mar 16, 2016 1:30 am

a patch on a tuesday? WHAT
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Re: Game Development: Convenient Salve

Postby Thedrah » Wed Mar 16, 2016 1:30 am

making sausage is super fast haha

omg to faster logging and building. can't wait to clear a forest :twisted:
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Re: Game Development: Convenient Salve

Postby loftar » Wed Mar 16, 2016 1:35 am

abt79 wrote:Have you ever actually used a firebrand!!???

Of course, but I'm not sure how you would "win" from lighting it faster.
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Re: Game Development: Convenient Salve

Postby abt79 » Wed Mar 16, 2016 1:37 am

loftar wrote:
abt79 wrote:Have you ever actually used a firebrand!!???

Of course, but I'm not sure how you would "win" from lighting it faster.


studies show that frustration from firebrands causes close to 213% of all new players quitting and accounts for 43.5% of all stamina loss daily, on average.

Trust me, I'm a hafen pro. Still can't light a fire without 3-4 firebrands though, R.I.P. Hunger in the long run
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Re: Game Development: Convenient Salve

Postby linkfanpc » Wed Mar 16, 2016 1:43 am

Great patch.

Quick question, do Trolls still need 1x2 tiles to spawn?

And does mining in one direction still not cause cave-ins?
Waiting for something to happen? Everything is going to be okay.
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Re: Game Development: Convenient Salve

Postby Karede » Wed Mar 16, 2016 1:47 am

Tacheron wrote:A while is a relative thing...enough to port away?

Probably not, but certainly enough time to get far enough away to leg it to the exit
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Re: Game Development: Convenient Salve

Postby 1MoreGamer » Wed Mar 16, 2016 1:48 am

jorb wrote:Image

We've been developing, and here's what's new.

New Implementations
-----------------------
[list]

[*] Re-added the old food level-up effect from Legacy.



I only joined aroound when world 8 came out. what exactly was the old effect?
Why should you avoid players near salt sources? Because they're SALTY.
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Re: Game Development: Convenient Salve

Postby jorb » Wed Mar 16, 2016 1:49 am

1MoreGamer wrote:I only joined aroound when world 8 came out. what exactly was the old effect?


About the same as the new one. Try it out.
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Re: Game Development: Convenient Salve

Postby pimotimo » Wed Mar 16, 2016 1:54 am

on the horizon... the revamp on siege? that should be the first thing in ur list to fix, we can live with bad optimization for a few more months :P
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Re: Game Development: Convenient Salve

Postby abt79 » Wed Mar 16, 2016 1:58 am

pimotimo wrote:on the horizon... the revamp on siege? that should be the first thing in ur list to fix, we can live with bad optimization for a few more months :P



It's been "in the pipe" longer than tameable horses were (years)
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