Game Development: Mammoth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Mammoth

Postby CSPAN » Thu Mar 24, 2016 2:31 am

The model looks great, now make lynx not look so god damn stupid lol

incredible update!

flavor objects like fountains in the game store when?
LS of Twin Lakes BIG TRUCKS
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Re: Game Development: Mammoth

Postby synaris » Thu Mar 24, 2016 2:32 am

mammoths and boat textures!? FUCK YES!
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: Game Development: Mammoth

Postby Thedrah » Thu Mar 24, 2016 2:34 am

lynx = fat house cat

troll vs mammoth? who will win :lol:
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Re: Game Development: Mammoth

Postby Clemence » Thu Mar 24, 2016 2:37 am

Nice update for horse meat, would be nice if we could also use auroch meat as cow meat in sausages.
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Re: Game Development: Mammoth

Postby blank » Thu Mar 24, 2016 2:39 am

RJT wrote:Can I tame and ride into battle? against the evil tyrant granger.



Is it Tamable??
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Re: Game Development: Mammoth

Postby loftar » Thu Mar 24, 2016 2:39 am

Clemence wrote:would be nice if we could also use auroch meat as cow meat in sausages.

There are sausages that take both cow and aurochs meat; those that don't don't do so intentionally.

And yes, that is "aurochs meat".
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Mammoth

Postby ven » Thu Mar 24, 2016 2:43 am

Thanks for the update. Mammoths seem fun.

Please add some security for knarrs. We are already used to having our boats stolen every other day but knarrs are still hard work.
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Re: Game Development: Mammoth

Postby abt79 » Thu Mar 24, 2016 2:44 am

CSPAN wrote:The model looks great, now make lynx not look so god damn stupid lol

incredible update!

flavor objects like fountains in the game store when?



How lynxes walk:
https://www.youtube.com/watch?v=Hzt18V3Uaxc


How Hafen lynxes walk:
Image
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Re: Game Development: Mammoth

Postby loftar » Thu Mar 24, 2016 2:45 am

ven wrote:Please add some security for knarrs.

Yeah, I know; the question is just what kind of security.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Mammoth

Postby abt79 » Thu Mar 24, 2016 2:45 am

ven wrote:Thanks for the update. Mammoths seem fun.

Please add some security for knarrs. We are already used to having our boats stolen every other day but knarrs are still hard work.



We should be able to chain knarrs with locks and bolts, or rope them without

Chain requires a bit of iron or steel but vandalism and a ram to break, ropes you can just detach with theft from a hitchy post
Last edited by abt79 on Thu Mar 24, 2016 2:46 am, edited 1 time in total.
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