Game Development: Mammoth

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Re: Game Development: Mammoth

Postby synaris » Thu Mar 24, 2016 3:14 am

hmm? what happened to that post that stated you gained lp from eating mammoth meat and could make cymbel items and curios from its ivory tusks? the mods dont normally delete little troll posts. so.... was that spot on?
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: Game Development: Mammoth

Postby LittleJohn » Thu Mar 24, 2016 3:24 am

loftar wrote:
ven wrote:Please add some security for knarrs.

Yeah, I know; the question is just what kind of security.


LittleJohn wrote:I think that the possibility of mooring Knarr should solve the problem of the safety of the transport units. Type of mooring lines and / or the type of sailor's knot (different skills on the principle Depp Artifice / Druidic Rite) would give a different strength / protection from theft (or securing with padlocks).

Although it seems that most of the reservoirs are connected, I think you would add the possibility of transporting Knarr by land, very very slowly on logs (for example, if the river and the lake ar a dozen boxes away, over long distances does not make sense).

Pulling the boat ashore may also be a way to protect against theft.


LittleJohn wrote:Was also concerned about the use Knorr in battle. During the fight it would be like with a boat. The opponent can jump into the boat and just hit someone else who is in the boat or while fighting opponents can simply steal the ship. With Knorr it should be otherwise, because it is worth more than a boat. For example, the prior determination of who is the captain and who belongs to the crew (the one who built it would be the first captain). The captain could determine who belongs to the crew or whether it is a passenger. Taking over the role of the captain or the entrance to a ship without proper rights, would be a crime.
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Re: Game Development: Mammoth

Postby Clemence » Thu Mar 24, 2016 3:29 am

This kind of boat is not that big IRL, you could make a modified wagon that can go in shalow water to pick it up like in a weelbarrow, and pass the dors like a wagon do.
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Re: Game Development: Mammoth

Postby Moisture » Thu Mar 24, 2016 3:41 am

Jorb you glorious Swedish bastard. I'm going to tattoo your face on my balls one of these days.
Can you feel my sinister vibe?
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Re: Game Development: Mammoth

Postby jorb » Thu Mar 24, 2016 3:43 am

Moisture wrote:Jorb you glorious Swedish bastard. I'm going to tattoo your face on my balls one of these days.


Send pics!
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Re: Game Development: Mammoth

Postby Vigilance » Thu Mar 24, 2016 3:45 am

you wanna see another dude's scrote jorb? at least say no homo
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: Mammoth

Postby Duane » Thu Mar 24, 2016 3:48 am

Vigilance wrote:you wanna see another dude's scrote jorb? at least say no homo

He draws colossal dick mountains named after egyptian myths. He's like 80% homo. He's like Prince.
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Re: Game Development: Mammoth

Postby borka » Thu Mar 24, 2016 3:49 am

prolly an audio record of him while getting tattooed would suit too ¦]

99% of Tattoo Artist would refuse anyways ...
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Re: Game Development: Mammoth

Postby Duane » Thu Mar 24, 2016 3:51 am

Jorb, can Mammoths break palisades? I think everyone deserves to know the answer to that. They look like fucking tanks.

edit: Also are the bodies liftable?
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Re: Game Development: Mammoth

Postby imperaetconquer » Thu Mar 24, 2016 4:27 am

Ayyyyyyy.
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