Game Development: Burning Harmonica

Announcements about major changes in Haven & Hearth.

Re: Game Development: Burning Harmonica

Postby synaris » Thu Mar 31, 2016 12:40 am

fuck yes bonfires. can we build them inside buildings? i want one in our longhall.
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Re: Game Development: Burning Harmonica

Postby DaniAngione » Thu Mar 31, 2016 12:41 am

jorb wrote:We've been developing, and here's what's new.

  • Re-implemented Bonfires from Legacy. Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.
  • Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom. Metal now required for wagon, mostly for color larping purposes. Also added possibility to put a sketch image on the Knarr's sail.
  • Added Harmonica
  • Fixed a bug by which snow stockpiles would melt when unloaded.
  • Snow now melts in 12h at sealevel, rather than five minutes. Snowmen now melt in ~3.5 RL days at sealevel, rather than five minutes.
  • Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.
  • You may now put out cauldrons.

Enjoy!


OMG you did it, yes!
Thank you, thank you, thank you :D
I feel so contemplated by this update. You two are the real deal indeed :D :D :D
Last edited by DaniAngione on Thu Mar 31, 2016 12:42 am, edited 2 times in total.
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Re: Game Development: Burning Harmonica

Postby jordancoles » Thu Mar 31, 2016 12:41 am

Fucking lol
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Re: Game Development: Burning Harmonica

Postby Thedrah » Thu Mar 31, 2016 12:42 am

26 rope for a well middle of my base haha
looks like stones and rope scale

great update :D
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Re: Game Development: Burning Harmonica

Postby themommawolf » Thu Mar 31, 2016 12:42 am

Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.

thank you thank you

I dug a hole to friggin china and water was still too deep
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Re: Game Development: Burning Harmonica

Postby Eemerald » Thu Mar 31, 2016 12:42 am

feasting and bonfires <3

I feel we need to set up a community feast now:)
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Re: Game Development: Burning Harmonica

Postby shadowchris » Thu Mar 31, 2016 12:42 am

Animals should only give one combat discovery during their lifetime.

LOL
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Re: Game Development: Burning Harmonica

Postby themommawolf » Thu Mar 31, 2016 12:43 am

looks like a imma need a lotta rope (40)
Last edited by themommawolf on Thu Mar 31, 2016 12:45 am, edited 1 time in total.
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Re: Game Development: Burning Harmonica

Postby Ysh » Thu Mar 31, 2016 12:43 am

bmjclark wrote:
sabinati wrote:
Bats should no longer attack batmen.


could you elaborate?


I assume they won't attack people with bat capes on?

I think my miner can be happy for this to be true.

I'm glad you devs can give us some changes regularly as you work on the larger thing, even if these changes will be minor.
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Re: Game Development: Burning Harmonica

Postby ven » Thu Mar 31, 2016 12:44 am

jorb wrote:[*] Bushes should now be destroyed if scattered to tiles they can't be on, fixing this.


NOOOOOOOOOOOOOOOO

Had so many hopes for cave plants.


jorb wrote:Knarr

Should we expect some security for knarrs any time soon? I'm still wary about building something that big and which will definitely disappear overnight.
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