Game Development: Burning Harmonica

Announcements about major changes in Haven & Hearth.

Re: Game Development: Burning Harmonica

Postby themommawolf » Thu Mar 31, 2016 4:22 am

Thanks Dani, have no well to inspect, yet. As far as nodes, water too deep and not near a water source. Will hope for the best when building
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Re: Game Development: Burning Harmonica

Postby DaniAngione » Thu Mar 31, 2016 4:33 am

themommawolf wrote:Thanks Dani, have no well to inspect, yet. As far as nodes, water too deep and not near a water source. Will hope for the best when building


You're welcome :3
As for the node... it's barely scientific, but check the soil Q. Mathematically it is less likely to have two good resource nodes on the same spot so if there's already a good Q soil node, might not have a good Q water one.

(or maybe this is just a way to comfort yourself because of your luck (or lack of) :P )
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Re: Game Development: Burning Harmonica

Postby Itanu » Thu Mar 31, 2016 5:20 am

I'm pretty sure soil and water nodes are completely unrelated, and have yet to see any evidence otherwise.
https://en.wikipedia.org/wiki/Gambler%27s_fallacy
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Re: Game Development: Burning Harmonica

Postby DeadlyPencil » Thu Mar 31, 2016 5:21 am

you could make dousing rods find higher q water instead of the highest water spot, so that way people would know where to place the well.
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Re: Game Development: Burning Harmonica

Postby DaniAngione » Thu Mar 31, 2016 5:32 am

Itanu wrote:I'm pretty sure soil and water nodes are completely unrelated, and have yet to see any evidence otherwise.


If you pay attention to the italic portion of my reply, you'll notice it is a joke? :P
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Re: Game Development: Burning Harmonica

Postby NOOBY93 » Thu Mar 31, 2016 6:14 am

Fuck yes, more instruments. I love you loftorb
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Re: Game Development: Burning Harmonica

Postby Avu » Thu Mar 31, 2016 6:23 am

More reasons for flax fields; ropes for wells yay.

P.S. Not being sarcastic. Flax fields back before bots used to be great team building. Even with bots people still gather multiple accounts in a place and chat.
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Re: Game Development: Burning Harmonica

Postby Amanda44 » Thu Mar 31, 2016 10:01 am

Nice update!

Batmen one looks pretty cool, no more worries porting home to find 4 or 5 waiting outside my door and having to log off until the map reloads ... lol.
Rocking chair is brilliant, it came on the same day I commented on it asking when, ... if I'd have just made it a day later!
Well update, at first glance, appeared another much welcomed change but, 60 rope (!) in some cases, lets hope I have better luck than that! But, yeah, not complaining, it will be lovely to finally be able to build one.

Thanks for the snow update, at least I can get it home now to craft with and Dani will be pleased ... I have to say though that it still seems a shame to me that snowmen melt at all, it gives me absolutely no incentive to build one knowing it won't last. Well, maybe I'd build one just for the pic of it, but that would be it, I'd never build another one.

All good though in this update. :D
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Re: Game Development: Burning Harmonica

Postby Raffeh » Thu Mar 31, 2016 10:07 am

Nice update!! Again we need to be able to lock up Knarrs!!

Image

Probably could find a better image before we plunder and pillage. This and the pirate hat omg gunna be awesome...
TRAITORS WILL BE SHOT.
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Re: Game Development: Burning Harmonica

Postby leanne69 » Thu Mar 31, 2016 10:09 am

Image

I'm going blind riding that. It's a bit too white nah?
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