jorb wrote:We've been developing, and here's what's new.
- Re-implemented Bonfires from Legacy. Eat and feast together and get a hunger bonus based on the tables near the fire, the charisma of the participants, and the charisma of the person lighting the Bonfire.
- Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom. Metal now required for wagon, mostly for color larping purposes. Also added possibility to put a sketch image on the Knarr's sail.
- Added Harmonica
- Fixed a bug by which snow stockpiles would melt when unloaded.
- Snow now melts in 12h at sealevel, rather than five minutes. Snowmen now melt in ~3.5 RL days at sealevel, rather than five minutes.
- Wells can now be built anywhere above ground, irrespective of the water table, but their material cost instead depends on the height of the water table. Dowsing rod functionality more questionable than ever, I guess, but it is not like you were using them anyway. Changed the ground water distribution a bit.
- You may now put out cauldrons.
Enjoy!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Animals should only give one combat discovery during their lifetime.
bmjclark wrote:sabinati wrote:Bats should no longer attack batmen.
could you elaborate?
I assume they won't attack people with bat capes on?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
jorb wrote:[*] Bushes should now be destroyed if scattered to tiles they can't be on, fixing this.
jorb wrote:Knarr
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