Game Development: Catapult Metallic

Announcements about major changes in Haven & Hearth.

Re: Game Development: Catapult Metallic

Postby VDZ » Wed Apr 06, 2016 6:02 pm

jorb wrote:
VDZ wrote:Why? I used to do this a lot, now I'll have to get off my horse each time I want to load/unload my wheelbarrows. Any specific reason this is no longer possible?


Unrealistic? How are you moving the wheelbarrow if you are on a horse?


I'm not even sure how I'm managing to lift 140 stones heavy enough to become complete metal bars, in two wheelbarrows, in a boat held upside down, all while riding on a horse that's running at a high speed. Without breaking a sweat, even.

I don't think the phantom wheelbarrow is the biggest problem when it comes to realism here.
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Re: Game Development: Catapult Metallic

Postby Granger » Wed Apr 06, 2016 6:03 pm

Interesting update.

My prediction: in the next days factions will build defensive catapults to they have on every corner at least one with maximum range.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: Catapult Metallic

Postby VDZ » Wed Apr 06, 2016 6:04 pm

Kaios wrote:
Made it so that a character cannot be inherited until eight hours after his birth, as (kind of) per this suggestion, this to disincentivize spamming a cycle of death and inheritence with harrassment characters.


This is really annoying, like I get the point but fyi the only way for most people to kill a troll is to spawn alts and then keep spawning them after they get killed.


Have you considered that this might not be the intended way to fight a troll?
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Re: Game Development: Catapult Metallic

Postby ravenguard19 » Wed Apr 06, 2016 6:04 pm

Jorb running around in vallhalla lol
Image

Because we can and we will.... die!
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Re: Game Development: Catapult Metallic

Postby linkfanpc » Wed Apr 06, 2016 6:04 pm

jorb wrote:As this may contain a fair amount of bugs and whatnot, we're going to slowroll it out with an alternative client download at first, until it has proven itself ready for fullscale deployment. Loftar will post a download link whenever he has it up, running, and ready.


And when, exactly, can we be expecting this?
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Catapult Metallic

Postby Kaios » Wed Apr 06, 2016 6:05 pm

VDZ wrote:Have you considered that this might not be the intended way to fight a troll?


yeah but what's the alternative, get rocks thrown at my character and die?
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Re: Game Development: Catapult Metallic

Postby loftar » Wed Apr 06, 2016 6:05 pm

linkfanpc wrote:And when, exactly, can we be expecting this?

As soon as it's done. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Catapult Metallic

Postby Sollar » Wed Apr 06, 2016 6:11 pm

I inspect a salt pool and nothing. Is it because I use a custom client ?
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Re: Game Development: Catapult Metallic

Postby loftar » Wed Apr 06, 2016 6:11 pm

Sollar wrote:I inspect a salt pool and nothing. Is it because I use a custom client ?

They don't show any inspection info when they're completely empty, since that's obvious from their graphics anyway.
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Re: Game Development: Catapult Metallic

Postby Ozzy123 » Wed Apr 06, 2016 6:12 pm

jorb im stuck at vallhallas great hall gate halp
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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