Game Development: Grade-A Milk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Grade-A Milk

Postby Amanda44 » Wed Apr 13, 2016 12:43 am

GodTest wrote:Thanks for dirt stockpile update. :D

:D

Rest looks pretty good at first glance too ... :)
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Re: Game Development: Grade-A Milk

Postby linkfanpc » Wed Apr 13, 2016 12:44 am

Wow, this is one of the best updates yet. :P

Can't thank you guys enough. :) You guys totally rock! :D
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Re: Game Development: Grade-A Milk

Postby jorb » Wed Apr 13, 2016 12:44 am

jordancoles wrote:To be satiated means that the reinforcement of that item is no longer as effective though, isn't it? So is 100% satiation a bad thing or?


100% is baseline effect, quite simply. If you would gain one FEP at 100%, you would gain 0.75 FEPs at a 75% satiation, and 1.25 at 125%.
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Re: Game Development: Grade-A Milk

Postby jorb » Wed Apr 13, 2016 12:45 am

smileyguy4you wrote:does beer reduce travel weariness still?


No.
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Re: Game Development: Grade-A Milk

Postby GodTest » Wed Apr 13, 2016 12:46 am

So many Crashes
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Re: Game Development: Grade-A Milk

Postby Redlaw » Wed Apr 13, 2016 12:47 am

The update looks good, though if the level caps are going to stay, is it possable they eating food could give temp boosts after the level cap is reached? But I might be thinking ahead here still.
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Re: Game Development: Grade-A Milk

Postby jordancoles » Wed Apr 13, 2016 12:47 am

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Re: Game Development: Grade-A Milk

Postby DaniAngione » Wed Apr 13, 2016 12:47 am

I will finally be able to start my mountain winery and meadery! Ok, it's not mead... But I want to call it a meadery!

(Or perhaps we can get mead, too? :roll: )

Thanks for this patch!

I'm so happy :3
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Re: Game Development: Grade-A Milk

Postby smileyguy4you » Wed Apr 13, 2016 12:49 am

jorb wrote:
smileyguy4you wrote:does beer reduce travel weariness still?


No.


darn :cry:

good update though thanks!
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Re: Game Development: Grade-A Milk

Postby lachlaan » Wed Apr 13, 2016 12:49 am

The satiation changes mean that essentially you will have to pick your dominant food type, then play as if 3 food groups are permanently satiated to 50% and your 4th will keep looping back and forth between 50% and 100%, so effectively averaging at 75% efficiency. Means 1.3 times as much main type food and an inability to ever anything of the other types, unless you want to try for some optimal rotation and say, averaging all 4 satiations at 75%.

Seems like it will just add more grind for stat leveling. I'll admit i've not rushed so far but this definitely makes the prospect of hoarding an epic meal much more daunting. We'll see how i enjoy it once i play with it, but all in all it seems like a nerf more than anything, difficult to be countered with any sort of fun figuring out the mechanic might give.

I enjoy more thinking oriented feasting mechanics, but there has to be some bonus for being smart about it, not just a lack of entirely horrible penalty, but still pretty bad penalty.

Other than that good patch, waiting to see how the food stuff plays out.

Much love for the tanning fluid change xD
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