The finale of Homestuck.
Then this.
best
day
ever.
Potjeh wrote:Real card games also have a lot more card interaction. Like how with white deck in MTG you stack up a bunch of commanders to make your cheap troops a lot tougher, or with green setting up cards that synergize for massive mana production. I think Haven combat could go this route, with powerful moves like Cleave not being balanced by long cooldowns but by requiring specific cards to be on the table before it can be played. Similarly we could have enchantment cards that buff/debuff specific cards for one or both of the combatants. The idea is to let big decks throw some curveballs, to counterbalance the reliability and spamability of small decks.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:Trading cards game have minimum deck sizing rules. They do not have maximum deck sizing rules. It will always be best to use the least cards possible.
loftar wrote:You do appear to need a good trolling.
barra wrote:Ysh wrote:Trading cards game have minimum deck sizing rules. They do not have maximum deck sizing rules. It will always be best to use the least cards possible.
In card games there's often a penalty for hitting the bottom of your deck. What if a player in H&H took a percent of SHP damage (explained as combat fatigue) each time they empty their combat deck? It would also give more reason to discover multiples of the same skill, so you could have a bigger deck and use that skill more times before taking the damage.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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