by trinh » Wed Apr 20, 2016 5:43 pm
Jorby, let me explain...
Who is interested in raiding and making it less harsh? For sure not players who log in for hour or less during week (for me definition of casual player, who build his farm, make dangerous trip to trading hub and getting slaughtered by wizards/russians/whatever main fraction currently it is).
Higher soak, more tools of walls torture, so you are getting away from my base = my castle to make bloodbath easier (with previous state when several hours of some player gamplay could be ruined with cost 14h straight of camping of aggressor). Unfortunately sandbox mmorpgs are somehow attracts such players (EVE camping, Salem camping when Treaties were camping 30h for one guy to login back inside forest, and here we are getting this time shorten - that's why I'm unhappy hearthling!)
This way you will reach previous game state.
I guess main fraction are core of the game (especially with abusing game weaknesess), but plankton makes this game imho.
I like to login, talk with neighbors, even spent hours walking alt over mountains trying to get rock crystals (since price is getting sick, and even game time token is not enough) and I found only plenty of wonders claimed (and filled 4/5, 15/15).
Cry is free.