sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
Chebermech wrote:could you also make belts gildable plox?
jorb wrote:You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
jorb wrote:sxasaaa wrote:This system should be a bonus rather than even more grinding. Making everything useless from the start with 60%-99% of failing is just stupid. Giving you option to make it better (but even if you fail, it's not 100% useless) - imo that's how it's supposed to work.
You may have a point. We debated keeping some baseline bonuses, and I'm not entirely alien to that if it seems more fun.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:Must gilding item and gilded item match at least one attribute?
Users browsing this forum: Python-Requests [Bot] and 16 guests