Game Development: Inbetween

Announcements about major changes in Haven & Hearth.

Game Development: Inbetween

Postby jorb » Tue May 10, 2016 10:45 pm

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added Hemp Shirt & Pants.
  • Added Wool Shirt & Pants.
  • Added Quilted Wadding, gilding.
  • Added Fancy Buckle, gilding.
  • Added Reinforced Hem, gilding.

Key Fixes
-----------------------
  • You can now recycle old completed pieces of equipment. Hold a completed piece of equipment, and right click another completed piece of equipment of the same kind. The item held will be consumed to repair the clicked item. Your final product will be one item of that type, with a clean slot, and with qualities averaged. You then roll once for each gilding in either of the pieces of equipment -- chance being half of what your normal chance to gild the item would be -- if you succeed you keep the gilding as slotted into the new end product, and failing that you have another chance (50%) to keep the gilding as a loose, available, gilding.
  • Ranger's Cape now allows you to fail twice at slotting it, setting the precendent that items which occupy more than one equipment slot often do that.
  • Instead of having multiple slots, Bear and Lynx capes have been given back ~2/3 of their original stat bonuses, i.e. +6 STR, versus +4 AGI.
  • All gildable items now display a small number on them, indicating how many times they have been gilded.
  • Made it so that milestones check for crimes against all the endpoints of all the trails connected to that milestone (by endpoint we mean the big base version of the road, and not just the point where it happens to end). If any endpoint on the trail would prohibit or impair actions against iself due to claim, and if none would explicitly allow it, destruction, extension, and reconnection, of the milestone also counts as a crime. Bottom line: As long as one endpoint of the trails of a milestone is claimed, and as long as no such endpoint allows vandalism for the character, the entire road should be protected by claim.

Small Fixes
-----------------------
  • Made it so that the quality of drying frames increases their drying speed, as suggested here. Previously built drying frames have no qualities and are unaffected.
  • Buffed Big Bear Banger FEPs from 10 Str+1 to 4 Str+2, and 6 Str+1.
  • Fixed a bug by which field cairns allowed villagers all fighting actions without leaving scents. Reported here.
  • Character sheet should now update when you gild items. Fixing this.
  • Should now get LP from discovering cucumber seeds. Reported here.
  • Increased cork oak seeds from 2 to 8 since sabinati just kept going on about it. Also recently suggested here.
  • Fixed black pepper barrel/bucket resources. Reported here.
  • Fixed a bug by which Hearth Fires of deceased characters could stay lit. This shouldn't happen anymore, but existing lit hearthfires won't go out.
  • Removed an old limitation to interaction with party members over distances, as suggested here. You can now kick, assign leader, and display at a distance.
  • We're now signing the Legacy client with our certificate. Should be easier to fire up for what it's worth.

In the Pipe
-----------------------
  • Hopefully going into the last week of floating point coordinate work.

Enjoy!
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Re: Game Development: Inbetween

Postby Jacobian123 » Tue May 10, 2016 10:46 pm

First.

Also, nice update.

+1 for faster drying frames.
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Re: Game Development: Inbetween

Postby Seraphimos » Tue May 10, 2016 10:47 pm

Finally belts are usefull. Thanks.
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Last edited by Seraphimos on Tue May 10, 2016 10:52 pm, edited 1 time in total.
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Re: Game Development: Inbetween

Postby ChildhoodObesity » Tue May 10, 2016 10:48 pm

hey i demand u make devcapes gildable
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Re: Game Development: Inbetween

Postby stya » Tue May 10, 2016 10:49 pm

[*] Made it so that the quality of drying frames increases their drying speed, as suggested here. Previously built drying frames have no qualities and are unaffected.

So, we don't need 150 frames anymore? Cool.
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Re: Game Development: Inbetween

Postby Redlaw » Tue May 10, 2016 10:49 pm

Lovely update. More clothing to help make outfits look different yay, now we need a wardrobe back as well.
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Re: Game Development: Inbetween

Postby dzielny_wojownik » Tue May 10, 2016 10:51 pm

roads are already OP af in this small world and buff them more, nice one xD
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Re: Game Development: Inbetween

Postby nezhit » Tue May 10, 2016 10:52 pm

Jacobian123 wrote:First.

Also, nice update.

+1 for faster drying frames.


Looking at previous updates, it might just so happen that you need q200 frame just to get "legacy" time on drying.
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Re: Game Development: Inbetween

Postby Onep » Tue May 10, 2016 10:53 pm

dzielny_wojownik wrote:roads are already OP af in this small world and buff them more, nice one xD

Oh fuck off.
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Re: Game Development: Inbetween

Postby Ysh » Tue May 10, 2016 10:53 pm

Ysh wrote:I think for what I expect reasonable:
Good case: Floating point coordinates, gild modifications.
Expected case: One of the above.
Bad case: None of the above.

Like a seer.
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