by tweinst » Thu May 12, 2016 7:44 pm
Would a system that allowed you to directly add slots to an item, but with an exponentially increasing materials cost make people happier?
One way to do this is that each item could have a slotability number, and you need to combine that many identical items with full slots to add a new slot. For example, Linen shirt might have a slotability number of 5. Each shirt would start with one slot and you could put, say a metal buttons in there. If you have 5 linen shirts with metal buttons, you could combine them to make a linen shirt with a metal buttons in the first slot, and one more empty slot. Then you could add, say, a patterned embroidery to the second slot. Make 5 of those and you can combine them to make a linen shirt with metal buttons, patterned embroidery and a 3rd empty lot. Continue until madness is achieved.
One tweak of this might be that it takes double the number of items if any of the gildings don't match the item's affinity.