Leksar wrote:jorb wrote:You then roll once for each gilding in either of the pieces of equipment -- chance being half of what your normal chance to gild the item would be -- if you succeed you keep the gilding as slotted into the new end product, and failing that you have another chance (50%) to keep the gilding as a loose, available, gilding.
WTF?
Let's take a simplified example:
You have item1 with gild1 and item2 with gild2.
You pick up item2 and click item1.
As far as I've understood, you basically receive item3 (average quality of item1 and item2) with an empty gilding slot, while having a chance to:
1. "extract" gild1, gild2 or both into your inventory (if a gild was softcapped by item it will come out softcapped);
2. get item1 with gild1 remaining AND an extra gilding slot;
3. any combination of 1 and 2.
At least these were the outcomes of my experiments so far.