Potjeh wrote:Mouse and keyboard controls for FPSes are almost 30 years old, it'd be stupid to use them in a new FPS game
tyrtix wrote:That because you, on your admission, lost the point: that making fixed slots is an old and abandoned mechanic, that worked while having RNG displaced to the possibility of finding items to slot with, while now we can craft items and have RNG in just a little thing like slotting MORE items, and i also explained why the mechanic used here is better.
Hasta wrote:tyrtix wrote:That because you, on your admission, lost the point: that making fixed slots is an old and abandoned mechanic, that worked while having RNG displaced to the possibility of finding items to slot with, while now we can craft items and have RNG in just a little thing like slotting MORE items, and i also explained why the mechanic used here is better.
That little thing you describe here makes players gring a lot more resources, which I can't say is a step in the right direction. Other than that, yes, the benefits of diversified this way with RNG game inventory are obvious.
Amanda44 wrote:So, rather than just remove gilding which the majority of players hate, just make more of it and make it complicated ... lol, how to make awesome games and then slowly ruin them with each passing month.
Users browsing this forum: Python-Requests [Bot] and 146 guests