Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sonic Youth

Postby SacreDoom » Tue May 17, 2016 11:14 pm

ATHF wrote:Image


Which biome did you find it in?
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Re: Game Development: Sonic Youth

Postby Ysh » Tue May 17, 2016 11:14 pm

jorb wrote:There is now an option to dismount riders from their horses. If you are unmounted yourself, and can get close enough, you can dismount a rider by right-clicking the horse, and choosing "Dismount Rider", quite simply. You need at least half the strength of the rider to accomplish this, and if the rider is dismounted he is also stunned for a few seconds, longer depending on which angle you dismounted him from. Short stun when approaching the rider head on, medium stun from the sides, and long from behind. The horse has some chance of fleeing when a rider is dismounted in this fashion."

This has casting time or is instant?
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Re: Game Development: Sonic Youth

Postby Jacobian123 » Tue May 17, 2016 11:15 pm

SacreDoom wrote:
ATHF wrote:Image


Which biome did you find it in?

Forest biome, like rabbits.

And grassland.
Last edited by Jacobian123 on Tue May 17, 2016 11:15 pm, edited 1 time in total.
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Re: Game Development: Sonic Youth

Postby Burinn » Tue May 17, 2016 11:15 pm

SacreDoom wrote:
ATHF wrote:Image


Which biome did you find it in?


It says literally in the OP where to find them.
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Re: Game Development: Sonic Youth

Postby rye130 » Tue May 17, 2016 11:16 pm

jorb wrote:Retain the idea of combat discoveries.

For the love of god no unless they are heavily reworked or you can describe them to another player. I enjoyed combat discoveries when the first world started and they actually felt like discoveries, but after doing them once I never wanted to have to deal with them again. We botted getting them on animals to avoid the ridiculous tedium and unfunness of the system but then you removed that from being possible :(
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Re: Game Development: Sonic Youth

Postby Onep » Tue May 17, 2016 11:17 pm

Satiations are still garbage. Combat discoveries still retarded.

If you fire at an object covered by a Private Claim and a Village Claim, you will target the private Claim's Shield.


So, if you cover your village in a pclaim, they have to take the pclaim down before they can damage the village?
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Sonic Youth

Postby SacreDoom » Tue May 17, 2016 11:17 pm

Burinn wrote:
SacreDoom wrote:
ATHF wrote:Image


Which biome did you find it in?


It says literally in the OP where to find them.


I was asking about what specific forest or grass biome it was.
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Re: Game Development: Sonic Youth

Postby DDDsDD999 » Tue May 17, 2016 11:17 pm

jorb wrote:There is now an option to dismount riders from their horses. If you are unmounted yourself, and can get close enough, you can dismount a rider by right-clicking the horse, and choosing "Dismount Rider", quite simply. You need at least half the strength of the rider to accomplish this, and if the rider is dismounted he is also stunned for a few seconds, longer depending on which angle you dismounted him from. Short stun when approaching the rider head on, medium stun from the sides, and long from behind. The horse has some chance of fleeing when a rider is dismounted in this fashion.

I assume you can't aggro horses and punch them to dismount? And that this change is to prevent rage alts from dismounting people with sprint speed horses?
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Re: Game Development: Sonic Youth

Postby DaniAngione » Tue May 17, 2016 11:18 pm

Onep wrote:Satiations are still garbage. Combat discoveries still retarded.

If you fire at an object covered by a Private Claim and a Village Claim, you will target the private Claim's Shield.


So, if you cover your village in a pclaim, they have to take the pclaim down before they can damage the village?


I think not, because it was stated that if the p-claim is down, the village claim won't shield it... So technically if the whole village is under the p-claim, the whole village can be damaged and the v-shield will be useless.
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Re: Game Development: Sonic Youth

Postby jorb » Tue May 17, 2016 11:19 pm

rye130 wrote:For the love of god no unless they are heavily reworked or you can describe them to another player. I enjoyed combat discoveries when the first world started and they actually felt like discoveries, but after doing them once I never wanted to have to deal with them again. We botted getting them on animals to avoid the ridiculous tedium and unfunness of the system but then you removed that from being possible :(


I wouldn't mind teaching them being possible.
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