Game Development: Approaches to Combat

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Re: Game Development: Approaches to Combat

Postby bmjclark » Wed Jun 08, 2016 1:09 am

Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure :P
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Approaches to Combat

Postby Scoodles » Wed Jun 08, 2016 1:09 am

I can't connect, is the server down?

P.S. why is valhalla a free-for-all gankfest and not limited to duels?
Kinda hard to investigate the combat system when everybody attacks randomly
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Re: Game Development: Approaches to Combat

Postby Pan_w_okularach » Wed Jun 08, 2016 1:10 am

bmjclark wrote:Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure :P

i noticed that with sting
cleave seems to work alright
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Re: Game Development: Approaches to Combat

Postby loftar » Wed Jun 08, 2016 1:12 am

bmjclark wrote:Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure :P

Pretty sure it does. What typo are you referring to?
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Re: Game Development: Approaches to Combat

Postby bmjclark » Wed Jun 08, 2016 1:14 am

It just says "Weight: Determined by weapon * U". Doesn't say anything about melee weight in there.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Approaches to Combat

Postby loftar » Wed Jun 08, 2016 1:15 am

bmjclark wrote:It just says "Weight: Determined by weapon * U". Doesn't say anything about melee weight in there.

Further down in the same text wrote:Unless otherwise specified, weapons will use the geometric mean of their Vitality and your character's value in Melee Combat for their attack weight.
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Re: Game Development: Approaches to Combat

Postby bmjclark » Wed Jun 08, 2016 1:16 am

Im retarded, carry on :lol:
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Approaches to Combat

Postby loftar » Wed Jun 08, 2016 1:17 am

Ozzy123 wrote:You should make the distance from which you can hit a bit longer imo.

Will consider.

Scoodles wrote:I can't connect, is the server down?

Yes, someone -- someone! -- had found their way to the character creation room and tried to create a character in the non-existing world. And here I thought I could just throw up a test server without having to consider all the ways in which it could be 'sploited. Silly me.
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Re: Game Development: Approaches to Combat

Postby Scoodles » Wed Jun 08, 2016 1:23 am

Yes, someone -- someone! -- had found their way to the character creation room and tried to create a character in the non-existing world. And here I thought I could just throw up a test server without having to consider all the ways in which it could be 'sploited. Silly me.


It was the switch character button that dropped me there ¦]
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Re: Game Development: Approaches to Combat

Postby loftar » Wed Jun 08, 2016 1:36 am

Yes, I'm well aware. Thank you very much for that piece of excellent and invaluable bugtesting. Ten dev-capes awarded.
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