Game Development: Approaches to Combat pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Approaches to Combat pt. II

Postby DDDsDD999 » Wed Jun 15, 2016 12:52 am

jorb wrote:Attacks and maneuvers no longer have color dimensions.
Combat buffs no longer have their own defense bars, and no longer block attacks. Instead they have effects, quite simply.

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Re: Game Development: Approaches to Combat pt. II

Postby Amanda44 » Wed Jun 15, 2016 12:55 am

jorb wrote:
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.

Should be interesting ...

Now, if only there were some of the most useful ones that none of the bigger groups knew about ... :P
Lol.
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Re: Game Development: Approaches to Combat pt. II

Postby colesfighter » Wed Jun 15, 2016 1:27 am

you need to make it so armor does not block all unarmed damage and set it to legacy how it only takes some damage off and i think combat would be perfect, other then that i love this
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Re: Game Development: Approaches to Combat pt. II

Postby loftar » Wed Jun 15, 2016 1:29 am

colesfighter wrote:you need to make it so armor does not block all unarmed damage and set it to legacy how it only takes some damage off

Right, we did intend to check on that, but apparently forgot it. Will most likely be done, I think.
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Re: Game Development: Approaches to Combat pt. II

Postby Onep » Wed Jun 15, 2016 1:36 am

Amanda44 wrote:
jorb wrote:
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.

Should be interesting ...

Now, if only there were some of the most useful ones that none of the bigger groups knew about ... :P
Lol.


If you actually looked around for them, you'd find they're rarely harvested. I decided to check some nodes today and at least half of them are full. Only thing I've found empty is the pearls and crevice because they take 5ever.

Hell, I even broke 4 claims without authority.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Approaches to Combat pt. II

Postby roboboy33 » Wed Jun 15, 2016 2:12 am

after around a dozen spars:

  • Parry is underwhelming
  • Shield up appears to do nothing
  • Quick Dodge could use a slight nerf, maybe make it use IP, increase cooldown
what the fuck say
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Re: Game Development: Approaches to Combat pt. II

Postby Onep » Wed Jun 15, 2016 2:19 am

When will we get more non-combat stuff again? #fixtrellis
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Approaches to Combat pt. II

Postby colesfighter » Wed Jun 15, 2016 2:25 am

need to readd movement aswell such as movement hits
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Re: Game Development: Approaches to Combat pt. II

Postby Amanda44 » Wed Jun 15, 2016 2:39 am

Onep wrote:
Amanda44 wrote:
jorb wrote:
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.

Should be interesting ...

Now, if only there were some of the most useful ones that none of the bigger groups knew about ... :P
Lol.


If you actually looked around for them, you'd find they're rarely harvested. I decided to check some nodes today and at least half of them are full. Only thing I've found empty is the pearls and crevice because they take 5ever.

Hell, I even broke 4 claims without authority.

I do look around for them, there are quite a few of the lesser ones now that no longer have authority on the claims as you say, but all of the more important resources that I have discovered are still regularly harvested and/or have active claims.

I don't often travel that far in your direction though and haven't had much time for exploring on the EC char, so maybe I've missed some, I'll be sure to make some extra time for her to go look. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Game Development: Approaches to Combat pt. II

Postby ChildhoodObesity » Wed Jun 15, 2016 3:13 am

hey bro the test servers cool and all but how about u just fukn lower some of the archery values or something so we can actually play the real game......................

for real though idk why ur so eager to change reg combat while leaving archery, archery is completely broken whereas the other system is completely fine and some people just dislike it.

i and many ppl cud give less of a shit about these test server updates when we can hardly play the real game because all our work can disappear in 2 seconds without any way to defend it xdddd pls just fix this shit already
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