Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby MadNomad » Tue Jun 21, 2016 1:31 am

AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.


I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Bagpipe Brawl

Postby Onep » Tue Jun 21, 2016 1:33 am

That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Game Development: Bagpipe Brawl

Postby MadNomad » Tue Jun 21, 2016 1:34 am

Onep wrote:That's some pretty bad stats to hit that low. Trying punching it a few times if you need to.


I think so, maybe q1 bow, q1 arrow, 1mm and 10 perc, who knows?
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Bagpipe Brawl

Postby loftar » Tue Jun 21, 2016 1:47 am

Astarisk wrote:I don't see Sidestep on the test server, did you forget to add that in =o?

Oh, right. It's there, but I forgot to add the discovery to test characters.

Fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Bagpipe Brawl

Postby dzielny_wojownik » Tue Jun 21, 2016 1:48 am

the updates so small.. but yet take so long.
well atleast something is being done finally, after months, good job.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
dzielny_wojownik
 
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Game Development: Bagpipe Brawl

Postby SeventhSandwich » Tue Jun 21, 2016 2:58 am

jorb wrote:
SeventhSandwich wrote:Was that an overnight development or just good timing?

The former.

I like the implementation. In fact, I like it so much, I played the world's first Haven & Hearth bagpipe funeral on probably the world's first Haven & Hearth bagpipe.

https://www.youtube.com/watch?v=z_8p35s ... e=youtu.be
User avatar
SeventhSandwich
 
Posts: 56
Joined: Sun Jun 06, 2010 8:44 am

Re: Game Development: Bagpipe Brawl

Postby shadowchris » Tue Jun 21, 2016 3:24 am

There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.

I think you need to look at how archery is done in real life because the scaling logic is not how it works. This change should be reverted.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
User avatar
shadowchris
 
Posts: 968
Joined: Thu Aug 12, 2010 2:25 am
Location: Maze's Basement

Re: Game Development: Bagpipe Brawl

Postby Hasta » Tue Jun 21, 2016 3:45 am

shadowchris wrote:how archery is done in real life because the scaling logic is not how it works.


Because it being done exactly like in real life is far more important than it being in any way balanced, right?.. right?

#nerfarcherymore! *clangs his shield with his sword*
User avatar
Hasta
 
Posts: 1856
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Bagpipe Brawl

Postby AbsK » Tue Jun 21, 2016 4:00 am

Ozzy123 wrote:
AbsK wrote:I appreciate archery was OP for pvp, but now it's taking forever to hunt a boar, not to mention that there's now no chance i can one shot a deer anymore. To counteract this please make animals run slower once hurt, as this would make hunting with a bow a little easier as now it is much more difficult. Also it makes sense that injured animals run slower.


They should just lower the damage only for PVP and let noobs hunt in peace lol


Nah, that would be too safe! Where's your sense of adventure? :P

MadNomad wrote:I believe that a shit q bow, arrow at low mm and perc can still one shot deer after nerf, deers have just 180 hp and boars are slower than you, so you could just shot to make it run away with one arrow and finish it by punching to death.


For the record q36 bow, ~q35 (+-10) arrows and 20mm for my hunter. Next to no other combat skills though. Does 110ish damage per arrow on a deer, down from 300ish.
Gone are the days when I could wander around shooting deer and have no fear of injury
Last edited by AbsK on Tue Jun 21, 2016 4:05 am, edited 1 time in total.
AbsK
 
Posts: 54
Joined: Fri Jun 03, 2011 10:50 pm

Re: Game Development: Bagpipe Brawl

Postby ChildhoodObesity » Tue Jun 21, 2016 4:01 am

think the archery change is perfect tbh
User avatar
ChildhoodObesity
 
Posts: 4158
Joined: Tue Apr 10, 2012 8:16 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 20 guests