jorb wrote:No, they are not. They are just fine. What is perhaps not as fun is having to get them several times for multiple characters. I have stated previously that we are not alien to adding some way of teaching/writing down moves in the same way that discoveries can be shared, and were we to do that you, being a reasonable character, would recognize how combat discoveries are, indeed, just fine.
It wouldn't be so bad if it didn't boil down to spamming take aim 20x, seeing nothing, and then killing the animal. I always think "but what if it's at 21...?" I dunno, maybe there's a better way to go about it. Teaching it would be stellar too.
Also, there's the inevitable time when you miss the discovery because you're just zoned out mashing take aim.
What if it was instead something akin to a progress bar? Kill 20 animals via chop to unlock sting, 20 animals with sting to get cleave? That way you could at least actively see yourself progress. I always like to be able to physically see progress. It's rather satisfying.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider:
Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.comJorb hates me. :\