Game Development: Loose Ends

Announcements about major changes in Haven & Hearth.

Re: Game Development: Loose Ends

Postby KendrickLlama » Wed Jun 29, 2016 7:36 pm

jorb wrote:Made the animal's "Fell Jump" attack weaker. Restarting test server with that. Feel free to try.


If you could add something that can let us add in LP or buildings and etc. testing would be MUCH easier.
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Re: Game Development: Loose Ends

Postby displaced » Wed Jun 29, 2016 8:34 pm

Is there any way to change the camera? It's awful...
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Re: Game Development: Loose Ends

Postby Jacobian123 » Wed Jun 29, 2016 8:52 pm

displaced wrote:Is there any way to change the camera? It's awful...

:cam bad
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Re: Game Development: Loose Ends

Postby Kaios » Wed Jun 29, 2016 8:54 pm

The default client has the different cameras, those aren't just custom client features.

Make sure you aren't focused on the chat and type :cam bad or :cam follow, :cam ortho is the default camera.

Camera modes coming soon to a client near you:

orig
kingsquest
border
predict
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Re: Game Development: Loose Ends

Postby displaced » Wed Jun 29, 2016 8:56 pm

Thank god.. Reverse x and y via command possible too?
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Re: Game Development: Loose Ends

Postby Jacobian123 » Wed Jun 29, 2016 8:57 pm

displaced wrote:Thank god.. Reverse x and y via command possible too?

Possible with amber client in the options config, not sure about the other clients. Not possible in default.
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Re: Game Development: Loose Ends

Postby Astarisk » Wed Jun 29, 2016 9:19 pm

jorb wrote:Made the animal's "Fell Jump" attack weaker. Restarting test server with that. Feel free to try.

I think its more of a HP on ants issue than a move issue. This new combat is just so much inherently slower than the old one, since we have to constantly keep two bars filled. Previously in the old combat system i'd just double attack an ant for every move it could do (at 5 UA), with each cycle dealing 15~ damage, so I'd just do that a few times. With the new system I'm 2-3 damage with the constant need to spam quite a few moves just to keep my bars up, so it goes a god damn ton slower. Even with chop a fight against a single ant can last minutes (at 20~ UA/20 AGI .. They are bound to respawn faster than I can kill them now), and it would take a lot of patience just to get chop. System might be better on other animals later on when real damage can be done with swords etc, but currently fighting the first tier mob just isn't enjoyable.
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Re: Game Development: Loose Ends

Postby DDDsDD999 » Wed Jun 29, 2016 9:39 pm

Yeah, ants are still pretty strong. They're nearly impossible to kill under 10 UA, and respawn too quickly under 20 UA to raid the ant-hill. Their one move shouldn't give both attack and defence, we should get more move points in the beginning, they should have lower UA, and/or they should have lower health.

btw, you can't kill a squirrel with a punch with like 10 UA, which I don't get at all. I assume animal's UA is just way too high, or the damage model is way lower and you didn't change animal's health.
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Re: Game Development: Loose Ends

Postby displaced » Wed Jun 29, 2016 11:35 pm

if so that's pretty bad.. maybe they could stick the strength somehow to the q.
i'll take too long to get there to try it out but if you can't even kill ants in the beginning.. it seems too unbalanced..
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Re: Game Development: Loose Ends

Postby maslov2 » Thu Jun 30, 2016 4:50 am

PS archery still sucks
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