Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Breath of Air

Post by jorb »

We've been developing, and here's what's new.

Hearth Magic
-----------------------
  • Gilding Song: Adds a gilding slot to an otherwise finished Artifact.
  • Horse Whisper: Convert Horse energy to pony power.
  • Contemplation & Meditation: Halve the remaining study time on a curiosity.
  • Fishers Request for a Catch: Buff fishing success rate and speed.
Key Fixes
-----------------------
  • Pushed a fairly critical and invasive change to the plot handling system, in expectation of future needs. Keep an eye out for unusal claim behaviors. Feel free to test.
  • Expanded the map a fair bit in all directions.
  • Ice Spires and salt pools should now be initialized as more or less depleted.
  • Removed level caps.
  • Palisades can never be hand bashed after they have soaked entirely the first time.
Small Fixes
-----------------------
  • Reduced salt hunger reduction from base 50% to 20%.
  • Increase Mirkwood Offering costs to 100XP and 2hr study time.
  • Increased aiming speeds for ranged weapons by 25% generally.
Administriva
-----------------------
  • The moderation team has been significantly reduced.
  • The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
  • These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.
In the Pipe
-----------------------
  • We were actually doing something else entirely, which we'll hopefully have ready next week, but decided to try to throw some crazies at the wall tonight to see if anything sticks.
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Breath of Air

Post by NeoBasilisk »

!?!Expanded map!?!
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Breath of Air

Post by wonder-ass »

ooooo second
see homo sexuality trending,. do not do that.
User avatar
dzielny_wojownik
Posts: 703
Joined: Thu Oct 02, 2014 10:38 am
Location: Trapped in the autism cage with William

Re: Game Development: Breath of Air

Post by dzielny_wojownik »

jorb wrote:We've been developing, and here's what's new.

Administriva
-----------------------
  • The moderation team has been significantly reduced.
  • The Inner Party has been reduced to include only the moderation team, and is thus functionally dissolved.
  • These changes are not motivated by personal dissatisfaction on our part, and we thank everyone who has been involved in either capacity for their help, support, and everything, over the years. We want a smaller crew and a change of pace, quite simply. Semper fi.
Enjoy!
mods: rekd
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
User avatar
CinderHeart
Posts: 197
Joined: Mon Aug 08, 2011 11:37 am

Re: Game Development: Breath of Air

Post by CinderHeart »

neat

Nice reference to UnrealWorld in the tooltip for Fisher's request for a catch
Last edited by CinderHeart on Thu Aug 11, 2016 12:30 am, edited 1 time in total.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
──────▄▀▄─────▄▀▄
─────▄█░░▀▀▀▀▀░░█▄
─▄▄──█░░░░░░░░░░░█──▄▄
█▄▄█─█░░▀░░┬░░▀░░█─█▄▄█
hery76
Posts: 176
Joined: Mon Feb 06, 2012 1:15 pm

Re: Game Development: Breath of Air

Post by hery76 »

Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Breath of Air

Post by Ysh »

jorb wrote:Removed level caps.
Reasoning?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: Breath of Air

Post by wonder-ass »

jorb wrote:We were actually doing something else entirely, which we'll hopefully have ready next week.
looking forward to it :)
Last edited by wonder-ass on Thu Aug 11, 2016 12:19 am, edited 1 time in total.
see homo sexuality trending,. do not do that.
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Breath of Air

Post by NeoBasilisk »

hery76 wrote:Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...
say hi to palibashers again
although I guess claim shields will still prevent instant breakins
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Breath of Air

Post by jorb »

Ysh wrote:
jorb wrote:Removed level caps.
Reasoning?
I don't see much healthy PvP around anyway, so if people want to push stats I see no reason to stand in the way of that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”