jorb wrote:I don't want the game to have an end.
Potjeh wrote:And yet it does - it's when people borequit. How long do you expect people to stick around doing the exact same "PvE" (farming)? Even if you bot you'll eventually get tired of turning on the bot every day.
But even PvE has end-game now.
There too much posts about stat cap has gone. But stat cap is only affinated with PvP, and most PvPers were gone on second/third month of this world. So stat cap remove will barely bring them back and breathe a new life into PvP.
Meanwhile, PvEers are still caped by 60-70 quality limit of natural resources (water/clay/soil/sand) and this cap is still here - that's why most of the PvEers are focused on farming (because it is the only work not affected by base materials and carrots were the only one crop close in q to "clean cap" (meaning it was on a half-way to gilded cap).
So if you removing PvP cap, you should remove PvE cap as well. And Im not talking about "new" lands with potential of finding q70-80 (and maybe even 83!) base materials (you didn't just up the cap - you removed it completely). Im talking about the way to raise the quality of base materials theoretically endlessly. Enriching the soil with compost, Hardening clay with glue, Filtering water and Prospecting the sand. Sure, this must be hard work with little-to-no output for most of the hermits, but it should exist in the game, because PvEers are bored too. Bored long time ago. The just quit more quietly or staying in the game, raising their carrots quality.
We heard enough thoughts from devs about stat-cap, new combat and PvP. More than enough IMHO.
But what about q-cap, new foraging and PvE? Do devs think it's all cool now and don't need their attention?
P.S. And please, nerf the charisma requirement for CS-travelling - it seems too logical with map expansion to not do it.
English is neither my native lang, nor my best side...