Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:20 am

NeoBasilisk wrote:
hery76 wrote:Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...

say hi to palibashers again
although I guess claim shields will still prevent instant breakins


Ah, no, made it so that palisades cannot be hand bashed. Updating OP.
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Re: Game Development: Breath of Air

Postby rewan » Thu Aug 11, 2016 12:22 am

jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
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Re: Game Development: Breath of Air

Postby Zeler » Thu Aug 11, 2016 12:23 am

rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


It's super easy to get tons of salt.
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Re: Game Development: Breath of Air

Postby Moisture » Thu Aug 11, 2016 12:23 am

Nice update.
Not sure I like the level cap being removed entirely, but I'll deal with it.

Good job good job.
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Re: Game Development: Breath of Air

Postby dzielny_wojownik » Thu Aug 11, 2016 12:23 am

rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


You can also do quests now to reduce hunger, so, I think its fine
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Re: Game Development: Breath of Air

Postby JackMehoff » Thu Aug 11, 2016 12:24 am

is this level caps for both feps and stats?
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Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 12:24 am

jorb wrote:
Ysh wrote:
jorb wrote:Removed level caps.

Reasoning?


I don't see much healthy PvP around anyway, so if people want to push stats I see no reason to stand in the way of that.

I was under the impression, that the level cap was one of the mayor reasons people refrained from PvP, so this might backfire.
(At least in the early worlds PvP happened with chars in the 1000s and every who was not was basically defenseless PvP-wise.)
Still I'm curious if this will be the case or not.
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Re: Game Development: Breath of Air

Postby jorb » Thu Aug 11, 2016 12:27 am

JackMehoff wrote:is this level caps for both feps and stats?


Yes.
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Re: Game Development: Breath of Air

Postby rewan » Thu Aug 11, 2016 12:27 am

dzielny_wojownik wrote:
rewan wrote:
jorb wrote:Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!

Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.


You can also do quests now to reduce hunger, so, I think its fine

>you stomach was was fulled, received 0% hunger
That so random reward imao
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Re: Game Development: Breath of Air

Postby loftar » Thu Aug 11, 2016 12:28 am

jorb wrote:
JackMehoff wrote:is this level caps for both feps and stats?


Yes.

At least if, by "feps and stats", you mean "base attributes and abilities".
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