Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.

Re: Game Development: King's Bounty

Postby Kaios » Wed Aug 31, 2016 1:16 am

jorb wrote:(i.e. all players on the Realm's Claim).


I meant the stat points but did you just edit that in or am I blind lol thank you though
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Re: Game Development: King's Bounty

Postby Eemerald » Wed Aug 31, 2016 1:17 am

Jacobian123 wrote:
loftar wrote:We did consider, for the record, making it so that authority is gained from both the hearth-fire location and the active player location, and are still open for decision in the matter.


Tbh this seems like the better system. As of right now it doesn't give you too much incentive to draw people to your kingdom besides the benefits of the statues, and even then a stat boost isn't much when you can't even support said things with the amount of authority you draw on a daily basis.


most people didn't really get a choice to be drawn into any realm though, you just happen to have built from early world in a location covered now by a major faction!
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Re: Game Development: King's Bounty

Postby Eemerald » Wed Aug 31, 2016 1:18 am

also jorb/loftar...what about the queens bounty... :?:
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Re: Game Development: King's Bounty

Postby jorb » Wed Aug 31, 2016 1:19 am

Eemerald wrote:also jorb/loftar...what about the queens bounty... :?:


Maybe next patch.
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Re: Game Development: King's Bounty

Postby loftar » Wed Aug 31, 2016 1:32 am

Kaios wrote:
jorb wrote:Players on the claim.

Ok so that is same for the points too I assume?

What else could it refer to? The buff objects only provide stat points and nothing else.
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Re: Game Development: King's Bounty

Postby ven » Wed Aug 31, 2016 1:32 am

jorb wrote:[*] "Menhir": Costs significant Authority upkeep (500/Day), but increases Strength, Farming and Exploration, by one point each, for everyone within your Realm (i.e. all players on the Realm's Claim).
[*] "Grotesque Idol": Costs significant Authority upkeep (500/Day), but increases Perception, Unarmed Combat and Survival, by one point each, for everyone within your Realm (i.e. all players on the Realm's Claim).[/list]

Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.

Personally I think it would be much better if we could pick only one of those three stats while building it and got +3 instead of +1. Give us the option to customize pls.
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Re: Game Development: King's Bounty

Postby loftar » Wed Aug 31, 2016 1:33 am

ven wrote:Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.

It says "and" because it means that.
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Re: Game Development: King's Bounty

Postby Astarisk » Wed Aug 31, 2016 1:34 am

Hearth Magic
-----------------------
"Raw Hide!": Bellow forth a mighty whoop to startle any horses in the vicinity, and cause them to rear for some duration of time. The closer the horse is, the longer it will be startled. Cost: 2500 XP.
\

I'm not really liking XP being used to influence combat. Between this, and the whole using XP to refill the bar.
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Re: Game Development: King's Bounty

Postby Burinn » Wed Aug 31, 2016 1:35 am

Nerf horses more why don't ya?
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Re: Game Development: King's Bounty

Postby ven » Wed Aug 31, 2016 1:36 am

loftar wrote:
ven wrote:Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.

It says "and" because it means that.

Had to check. I've seen an och there once before.
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