Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby loftar » Wed Sep 21, 2016 10:50 pm

DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why

Because it was what we liked the best, quite simply. 1-0 sucked for already established reasons, and we didn't like 1-5 + Q-T because it overlapped with menu keys. That not meaning that we aren't open to change, of course, but we didn't have an alternative that we liked better.
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Re: Game Development: Bumfights

Postby Valten21 » Wed Sep 21, 2016 10:52 pm

well did some spars... when you guys were testing, were you ever able to kill eachother?
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Re: Game Development: Bumfights

Postby LadyGoo » Wed Sep 21, 2016 10:52 pm

loftar wrote:
DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why

Because it was what we liked the best, quite simply. 1-0 sucked for already established reasons, and we didn't like 1-5 + Q-T because it overlapped with menu keys. That not meaning that we aren't open to change, of course, but we didn't have an alternative that we liked better.


Make it so we could custom bind the hotkeys.
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Re: Game Development: Bumfights

Postby ydex » Wed Sep 21, 2016 10:53 pm

spawned a new char yesterday, and now this! ITS SO NICE! super hyped to test this out tomorrow! Great work!
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Re: Game Development: Bumfights

Postby Granger » Wed Sep 21, 2016 10:53 pm

The interface to configure a combat school lacks basic functionality to be at least a little fun to use:
- Already set things need to be dragable to another slot
- Already set things need to be clickable to get their info and a way to add/remove to/from them (amount)
- Already set things should show configured amount of them
- Window should be resizeable (vertical) to reduce scrolling
- Attacks/Restorations/Stances should be grouped by type, instead of ungrouped alphabetical sorting
- The font in the right list still sucks
- There are function keys on the keyboard, use them instead of shift
- Let us name combat schools
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Re: Game Development: Bumfights

Postby DDDsDD999 » Wed Sep 21, 2016 10:56 pm

loftar wrote:
DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why

Because it was what we liked the best

And thus Reason #2971 to use a custom client was added to the list
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Re: Game Development: Bumfights

Postby loftar » Wed Sep 21, 2016 11:01 pm

Valten21 wrote:well did some spars... when you guys were testing, were you ever able to kill eachother?

Eminently so.
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Re: Game Development: Bumfights

Postby Amanda44 » Wed Sep 21, 2016 11:06 pm

DDDsDD999 wrote:
loftar wrote:
DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why

Because it was what we liked the best

And thus Reason #2971 to use a custom client was added to the list

Yeah, it's not good Loftar, went back and now using all ten, lol, got armour damage and a punch-sore ... :( ... too much having to look to see what I'm doing.
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Re: Game Development: Bumfights

Postby Redlaw » Wed Sep 21, 2016 11:08 pm

well killed my first boar under the new system, learned a new move seems like a nice quick build up for my finishing move I was using before. Nothing like poking it quickly lol. I am slowly adjusting my main 5 moves now as well.

I can see a increase in need of the healing items with the damage change. So its a new way of fun and annoyance.
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Re: Game Development: Bumfights

Postby Granger » Wed Sep 21, 2016 11:13 pm

fuckit.png
fuckit.png (100.16 KiB) Viewed 2702 times


One fight lost against something I could end without injury before, time to put on some healing stuff and log out for some days.
This basically limits testing combat to 1 failed try every few days.

To harsh, not fun, I'll go play something else.
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