Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby jorb » Tue Sep 27, 2016 6:49 pm

You agree that weapon quality shouldn't matter for the attack weight, then?
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Re: Game Development: Bumfights

Postby Kaios » Tue Sep 27, 2016 6:53 pm

Yeah but not without some adjustment to the no ip cost attacks first, I think. Especially sideswipe.
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Re: Game Development: Bumfights

Postby APXEOLOG » Tue Sep 27, 2016 7:12 pm

Or weapon damage should be scaled with Attack Weight / Block Weight ratio
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Re: Game Development: Bumfights

Postby Astarisk » Tue Sep 27, 2016 8:54 pm

sabinati wrote:throw some yarrow on it

Ah, didn't know yarrow works on antcid burns now, got it thanks.
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Re: Game Development: Bumfights

Postby Redlaw » Tue Sep 27, 2016 8:57 pm

Astarisk wrote:
sabinati wrote:throw some yarrow on it

Ah, didn't know yarrow works on antcid burns now, got it thanks.


If they still do not they should.

It be like being able to use laurel leaves as medicine and in cooking (hell cinnamon from the bark of the laurel tree as well). I mean we do use differnt breed in real of the tree to help sick people and in cooking, why not in the game?
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Re: Game Development: Bumfights

Postby Jesus_Smith_Nandez » Tue Sep 27, 2016 9:38 pm

Being a full MC hunter, feels bad having to raise UA suddenly to actually be able to reliably create openings
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Re: Game Development: Bumfights

Postby APXEOLOG » Tue Sep 27, 2016 9:59 pm

Jesus_Smith_Nandez wrote:Being a full MC hunter, feels bad having to raise UA suddenly to actually be able to reliably create openings

MC affects Attack Weight for weapon-based moves. What's your problem?
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Re: Game Development: Bumfights

Postby stickman » Tue Sep 27, 2016 10:02 pm

Maybe the attack weight can still be scaled with the weapon q but you need to change the formula to better match the realities of end game weapon qualities...

sqrt(melee combat x (weapon q x 3) )

a simple change like this would make it so that you if you had a 150q sword you wouldn't start getting reduced weight until you hit over 450 melee

in the beginning of the game... a q50 sword and 100 melee would yield you 122 weight...

I feel melee does need to be treated slightly different them unarmed. if they are treated the same there will be zero reason to get any unarmed.... just slap on a stone axe ASAP and forget about unarmed.

that being said please give 100% unarmed a path to endgame combat... its the only way combat will be truly diversified.
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Re: Game Development: Bumfights

Postby galord » Thu Sep 29, 2016 10:54 am

1.Im new here.I walk for along time but dont see anyone.
at homepage i see 100 ppls are playing,so i can see them?

2.How can zoom minimap ? I catch frog but cant grill with fire. Hope someone give me a link or somethings about like TUT.

Thanks.Sorry about my grammar
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Re: Game Development: Bumfights

Postby Glorthan » Thu Sep 29, 2016 11:47 am

galord wrote:1.Im new here.I walk for along time but dont see anyone.
at homepage i see 100 ppls are playing,so i can see them?

2.How can zoom minimap ? I catch frog but cant grill with fire. Hope someone give me a link or somethings about like TUT.

Thanks.Sorry about my grammar

- If you have any more questions: viewtopic.php?f=42&t=39862
- People online counter is for the entire world. The best way to find others is to boat around and visit their bases. Here's an idea of how big the map is: http://odditown.com/haven/map/#x=0&y=0&zoom=4
- The wiki is useful: http://ringofbrodgar.com/ - for example the frog page tells you that you can make grilled frogs legs at a fire with two frogs.
- This starting guide is also useful: viewtopic.php?f=42&t=40714
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