Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby Granger » Wed Sep 21, 2016 11:32 pm

jorb wrote:
Granger wrote:To harsh, not fun, I'll go play something else.


http://jorb.seatribe.se/roligabilder/yourtears-1


You missed the part in the middle.

When you get KO'ed by whatever and your character is left basically braindead and lingers near death the next several days, where is the reason to login while it heals up? Or is your plan to foster alt factories, so that everyone must create plenty throwaway characters that he can waste some per game session and nevertheless has some left to login tomorrow?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Bumfights

Postby jorb » Wed Sep 21, 2016 11:32 pm

Opportunity knocks is in the game.

Feedback noted. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Bumfights

Postby azrid » Wed Sep 21, 2016 11:33 pm

Image
Image
Image
User avatar
azrid
 
Posts: 3093
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Bumfights

Postby Redlaw » Wed Sep 21, 2016 11:34 pm

azrid wrote:Image


whats need to craft it?
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Bumfights

Postby Ozzy123 » Wed Sep 21, 2016 11:35 pm

loftar wrote:
Ozzy123 wrote:(oportuniy knocks while having a lot of IP)

If you go and collect Opportunity Knocks in the new system I think you'll find it may make a bit of difference here too.



Well then please let us use all the moves in valhalla so we don't hate the system before we even get to know it :D
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2433
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Bumfights

Postby InvaderDoom » Wed Sep 21, 2016 11:37 pm

Redlaw wrote:Moved up from bats to a fox... ended about as fast as before, love the LP gain based off the final damage delt bit.


Me too, this is so much more amazing opposed to the old system.

I love that you learn random moves when you kill something opposed to just hoping a combat discovery pops up
I just love to stalk the Jorbtar
#Memories
User avatar
InvaderDoom
 
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Game Development: Bumfights

Postby jorb » Wed Sep 21, 2016 11:38 pm

Granger wrote:You missed the part in the middle.

When you get KO'ed by whatever and your character is left basically braindead and lingers near death the next several days, where is the reason to login while it heals up? Or is your plan to foster alt factories, so that everyone must create plenty throwaway characters that he can waste some per game session and nevertheless has some left to login tomorrow?


God forbid that anything in the harsh wilderness actually be harsh, or in fact do any sort of damage to you that isn't just negated instantly by some potion.

I like clawing my way back from a nasty hunting accident, and they are by no means a common occurrence.

Some values might be off, or whatever, but your screenshot merely amuses me.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Bumfights

Postby azrid » Wed Sep 21, 2016 11:38 pm

Image
Image
Image
User avatar
azrid
 
Posts: 3093
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Bumfights

Postby Valten21 » Wed Sep 21, 2016 11:39 pm

Why wasn't that the case in Legacy, Valten? Movement hits?


That was one reason for sure Jorb, but even the legacy system added a more meaningful fight without moving, one where you were using at least a variety of moves in tandem to try and outsmart your opponent.

With this system, fighting a character with roughly 4:1 the attributes i have (str, agi, most importantly) and maybe a 4:3 ratio in combat weight I'm able to mitigate all the double colored attack's damage, and keep any single colored attack damage to a very small amount. Just by spamming the same move over and over again. (quick dodge, or sidestep, ect)

The amount of time I have to find a way to get some distance away from the person attacking me is huge, be it jumping in a boat, horse, or running around a corner. On my lowly stated character spamming a single move.

I haven't tested all the moves yet, nor the combinations of. But that's my first impression from 30~ minutes of sparing. Concept seems fun otherwise.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
User avatar
Valten21
 
Posts: 2052
Joined: Thu Feb 25, 2010 7:40 pm
Location: Vancouver, Canada

Re: Game Development: Bumfights

Postby Redlaw » Wed Sep 21, 2016 11:41 pm

ok already working on vinegar, so ill get it soon :D
User avatar
Redlaw
 
Posts: 1611
Joined: Sun Oct 02, 2011 10:58 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Facebook [Bot], Naylok, Python-Requests [Bot], uniqm1 and 163 guests