Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby ven » Wed Sep 28, 2016 2:17 am

jorb wrote:Antcid Burns now heal faster.

-1
why man

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Re: Game Development: Dust & Mud

Postby jordancoles » Wed Sep 28, 2016 2:50 am

There is now a 5% speed bonus when pursuing

Does this also apply to right click > follow?
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Re: Game Development: Dust & Mud

Postby jordancoles » Wed Sep 28, 2016 2:59 am

loftar wrote:
CinderHeart wrote:Oh Jorb you forgot to mention in the bullet point with Shields being armor: Shields have wear now by the way.

One might think that would go without saying that armor also has wear.

This is dumb.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Dust & Mud

Postby loftar » Wed Sep 28, 2016 3:00 am

jordancoles wrote:Does this also apply to right click > follow?

Nope.
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Re: Game Development: Dust & Mud

Postby Kaios » Wed Sep 28, 2016 3:04 am

Initial testing with combat meditation has been interesting, it's fairly easy to spam someone to death while using it with attacks like chop or sideswipe and not very difficult to reduce your openings since all your IP is going towards either that or an opp knock occasionally. When both opponents use combat meditation it's a crazy fast paced fight, which I think might not be a bad thing but still it's essentially a low to medium damage spam race.

It makes animals pretty easy as well, you don't really need to worry about your openings or even building IP when they die in 5-10 seconds.
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Re: Game Development: Dust & Mud

Postby sMartins » Wed Sep 28, 2016 3:23 am

jorb wrote:[*] Leeches now always add Leech Burns, irrespective of whether they also transform other wounds or not.


Not Working.
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Re: Game Development: Dust & Mud

Postby boreial » Wed Sep 28, 2016 4:17 am

Question on the Portico, does one still need to travel by foot/horse/boat to get the name of the charter stone you wish to travel to first?
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Re: Game Development: Dust & Mud

Postby loftar » Wed Sep 28, 2016 4:21 am

sMartins wrote:Not Working.

You're probably misunderstanding. They don't necessarily cause leech burns all day erry day, they just don't never cause them whenever you have no leech-healable wounds.

boreial wrote:Question on the Portico, does one still need to travel by foot/horse/boat to get the name of the charter stone you wish to travel to first?

Yes; they basically work exactly the same as a charter stone, except you can't name them (and therefore can't receive travelers via them).
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Re: Game Development: Dust & Mud

Postby infectedking » Wed Sep 28, 2016 5:20 am

So, where is the fix for my horse resurrection thing yo? it's been ignored for last 2 patchs now.

Also, have you looked into the combat target switching thing I mentioned?
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Re: Game Development: Dust & Mud

Postby Tammer » Wed Sep 28, 2016 5:46 am

jorb wrote:[*] There is now a 5% speed bonus when pursuing (When on foot. The bonus does not apply when mounted).

Is this working correctly? When I turn on run and click "Pursue" in the upper right corner, my character hobbles along like he has a broken leg. If instead I try to chop, he runs smoothly and closes in to attack the fleeing animal.
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