Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby Ysh » Wed Sep 28, 2016 12:51 am

loftar wrote:
Ysh wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=49805

:?:

Nope; what I'm testing this week is a rewrite of the object system that the server uses.

It has be some month! Next weeks maybe?
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Re: Game Development: Dust & Mud

Postby Shadow7168 » Wed Sep 28, 2016 12:52 am

InvaderDoom wrote:
Shadow7168 wrote:Edit: Also, villages are pretty cheap and a single character can easily maintain it even with mediocre curios.


IMO it's not the village that's the hard part, it's the Rock Crystals that the Charter Stone requires.

Yeah, I guess. But you could still use the portico for 1-way travel.
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 12:54 am

stop keeping the server down, i'm back from some days and clicking log in like an ant soldier!
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Re: Game Development: Dust & Mud

Postby Jacobian123 » Wed Sep 28, 2016 12:54 am

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W9 - (Ex)-Leader of Vidarrheim

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Re: Game Development: Dust & Mud

Postby loftar » Wed Sep 28, 2016 12:56 am

tyrtix wrote:stop keeping the server down, i'm back from some days and clicking log in like an ant soldier!

But the server has been up for quite a while already.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Dust & Mud

Postby maze » Wed Sep 28, 2016 12:57 am

LadyGoo wrote:People should have a village regardless because of the current siege system

. . .I'm a hermit I really don't wanna go build a village. and I play maybe 2 day a week atm.

InvaderDoom wrote:
Well there's a lot of danger to that one, and if it was implemented, I don't think you should be able to go very far. Having everyone jump around on the map probably isn't too easy on the server either.


so basiclly you're saying it should have kinda wall to block to many newbie from teleporting to much cuz it will hurt the server.
but now everyone need a town and this portal it will do this anyway.

+ the server should not be hurt from people teleporting around anyway. this is a dumb augment

--
my problem is not the cost of things, i travel around a lot. like do i need to pull up my old traveling thread.
maybe once every few days i'd wanna teleport to some trade village. but inorder to do that I would have to live somewhere, build a town, protect that town cuz people are asshats and would steal the idol as its drying..and village really.
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Re: Game Development: Dust & Mud

Postby tyrtix » Wed Sep 28, 2016 1:03 am

loftar wrote:
tyrtix wrote:stop keeping the server down, i'm back from some days and clicking log in like an ant soldier!

But the server has been up for quite a while already.


Well, i had a crash and then could not relog. Seems to work fine now.
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Re: Game Development: Dust & Mud

Postby Kirche » Wed Sep 28, 2016 1:14 am

Dismounted my friend off my horse and now my horse is bleeding :o
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Re: Game Development: Dust & Mud

Postby MrPunchers » Wed Sep 28, 2016 1:17 am

Why you guys don't just implement Aloe Vera to treat cuts is beyond me, but overall great update!
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Re: Game Development: Dust & Mud

Postby Redlaw » Wed Sep 28, 2016 1:28 am

I cant wait to try out how the new table cloths look. Kind of shocked the wool does not allow custom images.
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