Divine Intervention: The Case of Dis vs. Dev Team

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby Kaios » Mon Oct 10, 2016 1:41 pm

LadyGoo wrote:You may enjoy harvesting carrots manually, but I, personally, want to work on massive community projects, game testing, warfare and politics, kingdom management (lately), and most importantly providing the feedback to the devs.


Getting characters with 1500+ in stats also helps too, especially for raiding and killing the active player base.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby LadyGoo » Mon Oct 10, 2016 1:54 pm

We don't kill without solid reasons. Insulting and harassing your own villagers that want to be friends with us + sending AD to harass our friends might not seem to be a valid reason for you though.
In fact, we've spared quite many people we've encountered, including people in a full battle gear once we've confirmed that they're not affiliated with AD. Can't tell the same about Beacon and Aramore though.

I very much like Paradox's EU4 systems for the cause of war. Have a look at it: http://www.eu4wiki.com/Casus_belli
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby Kaios » Mon Oct 10, 2016 1:58 pm

I think you kind of missed the point there, whatever your reasons are for killing some peeps idc but I doubt that's the whole story anyways everyone has their own side.

I meant without a stat cap it's kind of pointless trying to fight characters with those stats, even with the fourth root rather than square root shit.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby LadyGoo » Mon Oct 10, 2016 2:12 pm

Kaios wrote:I think you kind of missed the point there, whatever your reasons are for killing some peeps idc but I doubt that's the whole story anyways everyone has their own side.

I meant without a stat cap it's kind of pointless trying to fight characters with those stats, even with the fourth root rather than square root shit.


Think that you're trying to jump at every opportunity to confront me (good thing that sab told you to keep yourself calm and stop insults). Since I have already outlined the possible solution for the issue in terms of capping the attributes:
viewtopic.php?f=48&t=50566&p=668076&hilit=soft+cap#p668076
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby Kaios » Mon Oct 10, 2016 2:18 pm

Nah, I'm not and sab doesn't tell me what 2 do. Diminished return would be a good start, I don't think this curbs the issue of botting though as botters will still be able to remain higher in stats indefinitely.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby LadyGoo » Mon Oct 10, 2016 2:37 pm

Potjeh wrote:The devs seem to be oblivious to just how much of an issue tedium is, though, and IMO it is hands down the worst problem with Haven, so yeah, I kinda think it needs constant active campaigning. Constant pestering is the only way things get done, how do you think I got them to put in stat caps?

I always thought it's all about well-argument posts with proper statistics, player questionnaires, and first-person experience stories. Joke aside, I know that they dislike being pressured to do something and do not want to set the precedent it seems. Simply, the issue is in the form of how you'd argument it. Right now I barely see well analyzed and structured posts in C&I. Especially in regards of botting. You will always get those people who do not think enough about it but demand botting to be tracked and nerfed.
Kind of regret making the charterstone pleas and strawpolls.

Moreover, honestly, the past patches have shown that the devs have taken the right direction in development. The online has increased from 150 in av. to 205 people in av. With the custom clients with embedded bots and being available to the public (90% of people's botting is concentrated around farming&mining), it is better if they'd focus on the game balance and fixing bugs atm, imho.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby Potjeh » Mon Oct 10, 2016 2:46 pm

Nah, I think that making the game fully playable and enjoyable on default client should be by far the number one priority, because you lose a lot of players before they even start looking for a custom client (and I don't blame them).
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby shubla » Mon Oct 10, 2016 2:53 pm

Potjeh wrote:Nah, I think that making the game fully playable and enjoyable on default client should be by far the number one priority, because you lose a lot of players before they even start looking for a custom client (and I don't blame them).

I think its the opposite.
Devs should focus on other things than default client. As clients are already taken care of.
If there is need to limit some "cheaty" functionalities of custom clients, it should be done server side.

Devs have already chosen that people can modify their clients as they like. Taking that away will make a LOT of people very angry.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby Potjeh » Mon Oct 10, 2016 2:58 pm

I'm not saying they should close client source even if that were possible, or that they should invest significant time in client development, because the effort has already been invested in all these nifty custom clients, they just need to import any good custom features into default as they're developed.
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Re: Divine Intervention: The Case of Dis vs. Dev Team

Postby dafels » Mon Oct 10, 2016 3:28 pm

LadyGoo wrote:We don't kill without solid reasons.

LOL, who are you trying to fool?
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