Game Development: Market Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Market Garden

Postby tyrtix » Thu Oct 06, 2016 2:30 am

NeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.


Liftable
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Re: Game Development: Market Garden

Postby NeoBasilisk » Thu Oct 06, 2016 2:42 am

tyrtix wrote:
NeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.


Liftable

oh awesome thanks
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Re: Game Development: Market Garden

Postby shadyg0d » Thu Oct 06, 2016 2:46 am

Pretty cool to see compost bins after I made that thread =D

Other stuff is great too. Good update.

Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
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Re: Game Development: Market Garden

Postby Jacobian123 » Thu Oct 06, 2016 2:51 am

shadyg0d wrote:Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?

Likely the latter. I doubt they're going to crack down on small scale botting now of all times.
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Re: Game Development: Market Garden

Postby sMartins » Thu Oct 06, 2016 3:07 am

jorb wrote:[*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]


1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.
Good hides should be a more valuable resource in the game, allowing trades,etc...
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Re: Game Development: Market Garden

Postby shadyg0d » Thu Oct 06, 2016 3:12 am

sMartins wrote:
jorb wrote:[*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]


1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.

I think it's reasonable that shooting dozens of shitty spearheads/stones into an animal would decrease the meat quality. Maybe it needs a bit of a nerf though

Definitely need trapping though. It's about time they added that
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Re: Game Development: Market Garden

Postby azrid » Thu Oct 06, 2016 3:43 am

Image
Took quite long to create 1
q43 bin and q85 onions
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Re: Game Development: Market Garden

Postby sabinati » Thu Oct 06, 2016 4:12 am

azrid wrote:
LadyGoo wrote:pots are good m'kay

You don't have to convince me.

Also curios for the curios people
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what are the mats for tafl board?
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Re: Game Development: Market Garden

Postby Kaios » Thu Oct 06, 2016 4:13 am

2 Boards, 2 Dolomite, 4 Basalt
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Re: Game Development: Market Garden

Postby jordancoles » Thu Oct 06, 2016 4:14 am

Do pot-planted shits die like trees in pots do?
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